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Found 6 results

  1. I was playing around with SSAO, but could not get it to work with an orthographic camera. Is this not possible? Any workarounds? Any feedback appreciated
  2. Hi, I am developing a game with babylon.js, and I use an isometric view (so z coordinate, is actually pointing top left of the screen, and x bottom left) : var zoom = 2; var cameraPosition = new BABYLON.Vector3(5*zoom, 4.1*zoom, 5*zoom); var scene = new BABYLON.Scene(engine); var camera = new BABYLON.TargetCamera("camera1", cameraPosition, scene); camera.mode = BABYLON.Camera.ORTHOGRAPHIC_CAMERA; camera.orthoTop = 2.5 * zoom; camera.orthoBottom = -2.5 * zoom; camera.orthoLeft = -5 * zoom; camera.orthoRight = 5 * zoom; Therefore, when the player wants to go up (velocity.top), the c
  3. At least in the case of an ArcRotateCamera, the scene objects are not visible if the initial position of the camera is Vector3(0, 10, 0), or directly above. If its Z position is set even a fraction off of zero, there is no problem. http://www.babylonjs-playground.com/#JLPAE#138
  4. Hi, I already replied to @faljses post in bugs section (link below) but I'm not sure this really is a bug so I'll try and ask here too if anyone knows a way to do this. So, I'm trying to use picking with an orthographic camera. My picking code works as long as I use a camera in mode=0 but in orthographic mode it never hits anything. Here is faljses playground example that shows that as soon as you change the camera mode to 1, the picking stops working. http://www.babylonjs-playground.com/#XUDHE I already searched the source for some hours by now to see if I can spot a
  5. Hi, I noticed picking doesnt work correctly when using an orthographic camera. I could reproduce the problem modifying your samples on playground: http://www.babylonjs-playground.com/#XUDHE Result is always false: {hit: false, distance: 0, pickedPoint: null, pickedMesh: null, bu: 0…} Is this supposed to work, or do i need to use a different method for ortho projection? faljse
  6. Hello, I read probably most of posts about orthographic camera here but I can't find the answer how to set up orthographic camera to achieve an isometric view like here: http://www3.ul.ie/~rynnet/keanea/isometri.htm . How exactly set this up in code? var camera = new BABYLON.FreeCamera(camera_name, new BABYLON.Vector3(5, 10, 15), scene);Can someone please help? How to achieve 120' angle between axis?
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