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  1. function moveBal(n) { if (n < baloni.children.length) { var balonX = gWidth * Math.round(); var balonY = gHeight * Math.round(); var timeFor = moveTime * Math.round(); game.add.tween(baloni.children[n]).to({ x: balonX, y: balonY }, timeFor, Phaser.Easing.Quadratic.InOut, true,5,-1,true); } } http://kplusplus-001-site1.atempurl.com/babalon.html I cant that ballons move non stop. Please help me.
  2. Hello, I am making a simple Matching game, that uses phaser tween animation to tween the animation for flipping game tiles. when the tile is flipped I need to set a state to OPEN or CLOSED however its currently using 4 methods to do the flip. I want to make it faster, so the user can not click on a new tile before the last one is completed here are 2 examples: I am writing the app in typescript. // Main.ts NEW click methods public startNewFlip():void { var tileNewTween:Phaser.Tween; tileNewTween = this.game.add.tween(this.face.scale).to({x: 0}, 300, Phaser.Easi
  3. Hey, im observing that youre having a slight acceleration with linear-easing tweening at the beginning and end of the movement: http://phaser.io/examples/v2/tweens/interpolation is there a way to get rid of it?
  4. Is there a function in phaser tween that makes the image wave like a flag?
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