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Found 279 results

  1. I wrote this game a long time ago in visual basic and have recently ported it over HTML5 / javascript (using SVG for graphics). Just written for fun so no ads, or signup. It is the old pencil and paper classic. Try to capture more boxes than the computer. I'm open to suggestions on how to improve so please let me know what you think, especially whether the user interface is clear and if it's playable on android devices (only tested on iPhone).
  2. Hey guys, made myself a game. It's old though, but I'd love to share it for you. The game is about connecting the stars as fast as you can, as accurate as you can based on shown lines in the game. There will be a countdown time before the game is over. It's for iPad/iPhone only. Feedback and criticism are welcome. Enjoy! =)
  3. The game is available here. You can also see a gameplay video here. This game is a multiplayer experimental real-time strategy game. There are three opposite camps, you start off in one of them. You have to explore, occupy and conquer territory in order to win. When one camp is completely destroyed, the camp with the largest population wins. Furthermore, I made a video series about the development of the game. The game is done, but there are many more things to add to it, so I will update it very regularly. There will be more treasures spawned throughout the map, etc. What is most experimental in the game is that you actually have many other players on your side, and they can all do exactly what you can do. It's hard to tell how well this will work with many people; give me feedback!
  4. Hi, everyone. Please look at my first html5 game: You can play here Thank you.
  5. Hi! Check it out - my first html5 game. Match 3 puzzle about gems and fun)) Feedback and advices will be very appreciated! Fun fact - first buyer comes from, despite many posts on this forum about "fgl not for html5" Some tech specs: - written with Haxe ( - used Flambe engine ( - inspired by NME's match3 example - Pirate Pig ( -- Available for non-exclusive licensing -
  6. Introducing Super Delivery! This is a new game by Grim Panda Games where you must plan carefully a delivery route to connect all houses. It's deceptively simple to finish, but extremely difficult to master. Can you earn 3 stars on each level? Starting in your warehouse, find the shortest path to deliver all of your goods and then return to the warehouse. Efficiency counts! TO PLAY: Simply click or tap the house you would like to travel to next. If you make a mistake, press the X button at the top of the game screen to retrace your path. Good luck! Enjoy! You can play the game by clicking any of the images above, or by visiting the URL below
  7. Introducing Fip! This is a new game by Grim Panda Games that is an HTML5 take on one of our earlier flash games. It's a fun puzzle/arcade game that unlocks new capabilities as you go along using our star system. Each time you play, you progress further to unlock new modes etc. It's a new game each time you play, and it only gets better with replay TO PLAY: You begin with the ability to connect 3 Fips! of the same color. You can make any shape, so don't limit yourself! As you progress you will unlock the ability to select more and earn shape bonuses. Enjoy! You can play the game by clicking any of the images above, or by visiting the URL below
  8. Hello! I finished my game today and want to show it to people. (Sorry my english is not good.) The game title is "Mine Rescue". A mine has collapsed. Many miners trapped in the mine. You are a demolition expert, you are the only one can rescue them. You can beat a path to the trapped miner with your bomb. This is kind of puzzle game and inspired by many other games. PLAY => As an indie developer, I want to make a living with HTML5 game and this is my first try. Any feedback about this game will be appreciated(bug, difficulty,... anything) Thank you! EDIT: If you play the game with keyboard, you can use arrow key to move the hero rather than virtual key. In that case, click mouse left button around the hero to lay down a bomb.
  9. Darwinism is a puzzle game with a Match3 mechanics gameplay. We used our framework Squire in order to optimize the game for mobile devices. The players task is to create more complex organisms starting from the single-celled, by combining them into groups of 3 or more. In this game a human is not the last link of the evolution.
  10. Send Watermelon Home Update -20 levels added -removed the possibility to pick up and move the watermelon in a box!(now you can not cheat ) -Now if you fell a stone box that level can not go any further! -enhanced game difficulty! -added Walkthrough Description Be smart, show what you can do! Complete 30 levels and send home a watermelon! ScreenShots Controls "how to play" is on the first level. Game Link: Walkthrough
  11. Hi everyone, this is my first attempt at releasing a game (outside of a few game jams) and I'd love to hear any feedback on it. It's a puzzle game where you have to connect the colours while connecting the numbers in order and using every square. I've put it up on Google Play (packaged up using cocoonjs) and would appreciate any downloads / ratings, and of course it's also playable in your browser. Please let me know if there are any issues with it. Thanks!
  12. qqgp


    Oasis farming - logical - puzzle - mobile html5 game Build your own oasis in the desert! You will have a limited amount of water, so you have to work hard. Contact for license:
  13. Hi, thought you guys might like to know about a game I've fiddled with. This game is a retro maze-puzzle thing, build on a Boulderdash frame, but with other rules, graphics, and sounds. It has its own instructions about the new objects too. It is distributed under the MIT License ( ), so if you like, you can use my messy code and any other files like graphics and sounds for your own projects - just remember to put me and anyone relevant on the credit list in your game. Link to game source code download: Play the game:
  14. Screenshots: Play it Here Please play it on a mobile device , and tell me which device it was , Whether it runs well and if the loading bar displays correctly. Feedback is really appreciated , even harsh criticism. Please test this game on your devices , and tell me which you've tested on. 4th generation iPod [•] 3rd generation iPhone [ ] 5th generation iPhone/iPod [ ] 1st generation iPad [•] Android phone [•] Android tablet [ ] Windows phone [ ] Thanks a lot for passing by!
  15. Gemollection Collect the gems into the chests of the same color by cutting chains and using punch boxes. Collect coins for extra points.Tap on chain to cut it and figure out how to get the gems into the treasure chests of the matching colors. And finally get rich! We used adapted box2d engine and our framework "Squire". The game supports most screen resolutions. Hope you'll like it yours truly, True Token
  16. The main goal of the game is to help the small lovely creatures that hang out on the ropes, to overcome all of obstacles and get to their boxes. In order to do this you need to use laser guns, fans and your brain! Sounds fun, right?We used adapted box2d engine and our framework "Squire". The game supports most screen resolutions.
  17. Here is my first HTML5 game. TRAPPED Welcome to Trapped. Make yourself at home. You are going to be here for a long, long time. No one has ever escaped and no one ever will. Maybe until now... You are Teohari, the jailbreaker mastermind. Your purpose is to reach the escape stairs on each level, using keys, teleporters, morphlings, steps and lots of other puzzle elements. Easy enough? You decide. Features:The game has 49 levels, divided in three difficulties.12 awards to unlock.Over 15 puzzle elements, including coloured keys for doors, teleporters, pushing boulders, morphlings.Most levels can be finished in various ways, leaving it up to you to decide how.Be prepared to question your intelligence. Direct Link: MarketJS Link: More games, which I will slowly convert to HTML5: Hope you enjoy the game
  18. Hello! Since there is no "introduce yourself" forum here, I would do it in this post. My name is Paul-Andre Henegar, I'm 17 year old, and I have come into html5 about a year and a half ago. I have recently made a puzzle game, and people seem to like the mechanics of it a lot, so I am for the first time viewing html5 game development as a possible revenue source. For now, I don't have any website, so I am hosting the game on Unsquare is a puzzle game where the point is to clear the screen by inverting square-shaped areas. It starts easy, but becomes really hard latter on. It has 60 black and white levels and 60 "tricolored" levels. It works on mobile and desktop. Please forgive me if the pictures are of the wrong dimensions, it's the format of the game. Also, here is a link to my blog: , if you are interested. I created it when I started making Unsquare actually. A "more info" page: Not sure if it is really needed here though. Thanks for your attention.
  19. Cannonball Cup is a puzzle game with colorful rotating cannons. Align the cannons so they fire into each other to rack up points and then collect those points by scoring a goal. Direct game link here: There is an in game tutorial so you don't need to read what's written below if you just wanna play. There are three games modes... Puzzle Mode: Cannons have numbers on them to let you know how many times they can fire before they disappear. You must make all the cannons disappear to get a gold cup and win the level. Even if you complete all 36 levels, there is a random level generator to keep you going indefinitely. Timed Mode: Score as many points as you can before the time runs out. Get extra time by hitting both clocks with the ball. Keepy Uppy Mode: In this mode there are no goal posts. The aim is to keep the ball in play for as long as possible without firing it out of bounds. You can move the cannons while the ball is in play. The cannons start rotating slowly but their speed gradually increases with each level. I have not enabled touch screen yet. I am just trying to get it working well on desktop. I use Howerjs for the sound. I need to look into loading on Safari because it seems to take a very long time and just hangs there for a while. I would love feedback of any kind. Let me know how well you did, or if you lost interest before unlocking the other game modes. ps. Let me just say in case some of you remember. I had posted this before but I quickly took it down having realized it just wasn't ready for testing. Sorry about that. I will leave this one up no matter what!
  20. borbit


    Hey guys! Let me introduce my new little time killer. This is a unique jigsaw puzzle you can play with other people online. The difference with this unique puzzle is that it is already collected, but all the pieces are in the wrong place. To finish the puzzle, you should swap pieces of the same shape. This game is being built with the powers of HTML5 and Node.js. Source code: Hope you will like it
  21. Hi all, Sorry to start with a game showcase (well, actually two) on my first forum post, but I guess a lot of guys are looking at this forum to see what others are doing and so thought I'd jump right in! I'm posting on behalf of Wizcorp, a Tokyo-based startup specializing in the development of HTML5 mobile social games. We started life as a consultancy and have collaborated with some pretty big companies including GREE and Capcom, but recently decided to self-publish a couple of puzzle games which we developed for iOS as free-to-play titles on the App Store. And so without further ado, here they are: Celulo is a challenging and addictive puzzle game in which players must link the titular Celulos in order to create a circuit connecting the sides of the board. The longer and more complex the circuit, the more points they are awarded. Gameplay trailer: App Store link: Tiki Takoo - Paradise Island is a simple yet addictive puzzle game in which players must eradicate the colorful Bad Tikis by finding the sequence shown at the top of the screen. As the game progresses, the sequences become longer and tougher to find, and players can get bonus points by making combos, using Power-ups or activating Fever Mode. Gameplay trailer: App Store link: In terms of the tech behind the games, both were created using a combination of HTML5 and a number of other tools. The core of the client was written in Canvas and accelerated by the Ejecta framework, giving the games superior reactivity and speed which we believe not only matches but exceeds that of many native apps. This was then wrapped in PhoneGap, enhanced by a handful of homemade and open-source plugins to offer functions such as in-app purchases, Facebook and GameCenter connectivity. On the server side, we chose to use the Node.js platform coupled with Couchbase for data storage, both made easily programmable with the help of Wizcorp’s own proprietary server framework, MAGE. Please take a look at the games and let us know what you think. I'll be happy to answer any questions you may have, technical or otherwise. Cheers! Mark
  22. A puzzle game inspired by the smartphone hit "Touch the Numbers"! Try it here: In this version, you race against the clock trying to catch 10 animated bugs, flowers and leaves among the possible 25. A private leaderboard is also included for extra motivation The game was made in cocos2d-html5 and art was created by It plays smoothly on desktops, smartphones and tablets. An iOS native version will soon be available. Some screenshots: Comments are welcome! Francois
  23. Hello gamedev fellows o/ I would like to share my tiny puzzle game - Anitroubles Click to play or read further for some background: Tried to design an evergreen puzzle game. Many think it is mostly Triple Town inspired but for real it has started as a copy of the city planning part from City Bloxx while the graphics are highly affected by these two pieces I drawn pixelart in excelent aseprite editor, while for the music I used FLStudio with some very old Gravis Ultrasound samples I kind of failed with the evergreen gameplay design - tried to rewrite it many times with a miserable outcome - however some people play it daily due to its chilling factor. The game has not been really published on any game-platform (kongregate, clay) as I just wanted to have some initial real players thoughts and feedback for the next version.
  24. Play online now no-one has to die. is a game about decisions. You will choose who lives and who dies, and your choices will change the events of the game completely. A fire has trapped four people in the Fenix Corp. headquarters, a building full of secrets. You arrive in the building to find the security guards murdered. Now it’s up to you help everyone escape. If only it were so easy. People will die, and it will be your fault. How you choose to contain the fire will lead to people burning to death. So, who lives? It’s your choice. Lionel is the CEO of Fenix Corporation. Arrogant and selfish, he only cares about his own chances of survival. But he’s the only one that knows what Fenix Corporation truly does... Christina is a young woman who has been working at Fenix Corporation for a few years. She is strong in the face of danger, but can’t stand to think of the lives the fire has consumed. If Steve hadn’t been working overtime when the fire began, he could have avoided the whole thing. Always one for a joke, he and Christina don’t always get along, but deep down they care about each other. And then there’s Troy. A murderer and an arsonist, Troy is behind everything that is happening in the Fenix Corporation. What sick game is he playing? So, who will you save? Who will die? Their lives are in your hands. Play online now Designed by Stuart Madafiglio. Art by Cindy Xu. Music by Jesse Valentine.
  25. Hi, some fellow students and I developed the game iKuh, which is freely playable online at and we are currently looking for feedback. The goal is to lead the cow to the trophy by dragging arrows from the inventory (right) to the field (left). Every animal that steps on an arrow will change its direction according to the arrow. That's the gist of it. It is intended for desktop-PCs and tablets. We used the impactJS-framework. The game was developed as part of the "Got Game?"-competition. What we already plan to change: - we have a set of new items implemented, that are not currently used in the levels (teleporter and arrows, that rotate when an animal steps on them) - we want to change the theme of the game (rather, we want to introduce a theme that makes a little bit more sense than a cow running towards a trophy) - we got ourselves a graphic designer to redo the graphics We would be most interested in feedback concerning: - gameplay, i.e. Are there situations that confuse you or that you find unintuitive? Are you happy with the introduction/tutorial or was there some point at the beginning where you did not know what to do? - level design, i.e. Which level do you like and which level suck? Thanks and best regards, Martin