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Found 281 results

  1. Nellykey


    Hi! We completed our new HTML5 game, Monkeeper. It is the puzzle game where you should control 2 characters at the same time. It has 24 levels and about 1 hour of gameplay. Game controls adopted both for desktop keyboard and for mobile touches (also game tips customized for both of them). Here is the link for the game: I also have some troubles with finding a sponsor for this game. Could you tell with whom should I contact with such genre and setting?
  2. Salamu alaikum, I'm new to phaser, and i'm a parent of two children. So I want to know if it is possible to make this kind of puzzles for kids with Phaser ? Thank you very much! Since i'm not very good with phaser, i'm justing doing some educational videos for kids, here is an example:
  3. Hey, I just wanted to share this jigsaw game I've been working on. It uses a node.js server that scrapes quality art from Reddit. Game link: Source link: On Github
  4. Jochen

    Demon Drop

    Hi, I'd like to showcase my latest HTML5 Game (based on Dr. Mario) : Demon Drop [ Play Demon Drop ] Game is available for exclusive or non-exclusive licensing!
  5. Hi fellow game-devs, here's my latest game DUBIDUH. It's a 2d-puzzler, inspired by Snakebird and the panels on The Witness. Since I do this for fun in my spare-time, I like to keep the scope small, so it's a short game. It should run in any modern browser and works for touch and keyboard/mouse-input. I did all the Code and GFX myself (except for Phaser of course); the sounds I licensed from Made with Phaser and Webpack. Feedback is very appreciated, thanks for playing! -antonio
  6. Hello, I am new to HTML5 games and this is the first time I am posting my game for feedback. I tried to innovate a new type of gameplay by combining 2048 and 1010! Link to browser game Link to Android version All the feedback are welcomed, thanks
  7. Ray


    Hi guys, I'd like to show my new match-3 game: Emergency. Yo can see the game info and play here: Play Game available for exclusive or non-exclusive licensing. If you are interested, feel free to write via:
  8. In the game you can rotate 3D cube and view it from different sides. So if you like puzzle games such as 2048, you will definitely like this game too. Game is using webGL / ThreeJS and converted to android app via cocoonJS from ludei. You can download it from for your android device Or play online here - Thx for your attention, I hope, you'll like it
  9. This is my first attempt at Phaser. The game needs some polishing and still work in progress. I would like to get some feedback or rather suggestions on further improvement. Appreciate your time and feedback. I plan to release Android version soon. Web Link:
  10. So, just released, my new game Exit Isol8. It's an iso puzzler with a retro theme. Player here Game design & code by me, art by 0Hayes
  11. You should unfreeze shapes in the correct order, so they fall and fit into holes on the ground. There is no only correct way to play: As it is a logical game, you can think several steps ahead and solve all puzzles in an unhurried manner. Otherwise, combine your savvy, intuition and skill to find even more inventive solutions. Play: Kongregate Download: Google Play P.S. I will appreciate any feedback.
  12. I'd like to showcase my latest HTML5 game to you. Bots Boom Bang Play it here: Available for exclusive or non-exclusive licensing! I will appreciate any feedback.
  13. Meteroic is puzzle game in which you merge asteroids to form planets, planets to form suns and suns to perform explosion. From time to time some fields are blocked with UFOs, ISS or satelites. For several consecutive matches you can get black hole bonus. Game is controlled with arrow keys. You can play it here:
  14. Hello guys! This is a minesweeper-like rpg. It is more difficult and also more interesting than the original minesweeper. Your hero starts from level 1 when you enter every floor. You gain experience and level up from sweeping the weakest monsters. The mark on the cell show total levels of monsters around that cell. You have to find out which monster is the weakest - this is a bit more difficult than the minesweeper - and kill it for experience. You attack is the same with your level. As for the monster, both its attack and its hit points are the same with its level. When you open a cell, the fight begins and you will attack first. As you can see, you can kill the same or lower level monsters in one strike safely. Although you can also kill higher level monsters, you will lose some hit points. This game is currently almost the same with MamonoSweeper on Android and TowerSweeper on iOS. Actually I want to make it closer to a rogue-like rpg game where you can sometimes find items from defeated monsters ( such as potions and scrolls ) and get quests from NPCs in deeper floors ( like Dungelot ). But this is a WIP game so I havent finished these features yet and you wont see these in the current link. You can play here: This game is coded with Actually I want to make it a mobile game with phonegap after it is completed. So dont be unpleased with the small screen size... Sorry for my poor English. Thanks!
  15. Gameplay video (Youtube): Game description Give me Cherry is a puzzle game, where player has to build tower from blocks to reach cherry. As soon as the block is reaching cherry and not moving, the player unlocks access to the next level. There are obstacles, monsters and different types of blocks to make the game more challenging! The game is created by me for fun and has no monetisation in mind. Has no ads. It was built via HTML5 and box2d physics engine. Screenshots Thank you Google Play:
  16. Hack the system. For money, ideas, of just for lulz - it's up to you. BYTE is a top-down cyberpunk stealth-puzzle game about hackers, networks, and cyber-worms for PC, macOS and Linux, being made on Construct 2 by Dividebyzer0 - tiny team of lunatics who seeks for self expression. Player (as a too curious script kid) controls a sneaky cyber-worm and performs malicious deeds in the web. The nonlinear narrative takes place in the not distant, internet-dependent future, so the career opportunities are brighter than ever. Core gameplay may kinda remind of “Snake” from your old Nokia phone: every time you steal data, your cyber-worm is getting longer, which makes it harder to control and evade anti-viruses. Current state (v0.5.7) Right now the game is in the alpha state. We’ve prepared a little demo for you to try out what we are making and to hear your opinions! Demo showing off the game core mechanics, art/sound style, as well as the bit of a story, which takes part in full version of the game’s plot. You can grab the demo from the following resources: Our web-site Gamejolt IndieDB Desperately waiting for your feedback, guys Have a happy hacking! --- Stay tuned with us via:RSS feed and mail subscription on the studio’s website: Dividebyzer0.comFacebook page: page: Presskit: press.dividebyzer0.comPrivate questions? Shoot’em at
  17. As I am new to this forum I would like to say Hi to all at first! I just found out about this forum (after 2 years of developing HTML5 games!). Ultimate Solid is a physics platform game with some puzzle elements which requires a lot of arcade skills. Unlike the traditional platform games movement is limited to jumping only. The game has been built in Construct 2 engine with box2d physics, by two people (me - game developer and my friend who is a dedicated level designer). Before I go with some more details, let me drop a trailer to give you a better picture of the game. There's a demo available to download for PC - Windows platform on indieDB: Demo is wrapped to dektop app with NWjs, which is a default desktop wrapper for Construct 2. We are releasing this game as a desktop game, but because of many requests we recieved from people we decided to release it for mobiles later on as well. PC version is almost done and should be available within a month from now. Regarding mobile version, it's TBD. We will surely need to rebuild it a bit for mobiles. Talking about full version. We have submitted Ultimate Solid to Steam and it's currently on Greenlight. It's going really well, so we hope for getting greenlight, but the stress is real as it is our first PC game and first Greenlight campaign! Currently there are barely several new votes a day as we are no longer on the first page of Greenlight, so if you feel an irresistible temptation to vote "yes" on some greenlight project, please leave your vote on Ultimate Solid Here's the Greenlight link: If there's anything you think could be done the other way or simply have any suggestions, please leave your feedback. The game is almost done but we are still polishing some parts. If you like the project and would like to stay updated, here are some links related to the project: Website: Twitter: Facebook: And again, greenlight votes are very much appreciated as we have no funds for promotion at all so we rely at 100% on the community. Thanks! Don't forget to try out the demo! I promise that the gameplay is much more fun than it looks on the trailer! (we hear that all the time really haha)
  18. Hey! We released our new game that was in development for some time now. Find the way is a puzzle board game with moving obstacles. Android version is released today. You can check it out here (Free download ) : I uploaded a few screenshots here to get the general idea. You can find intro video and full descrption in the link above. iOS version is in development and is coming soon Enjoy, Matija
  19. the universe's first interactive balkan-dada-dub experience
 (created with phaser of course ) watch the trailer: 
save the world from it's fishlessness by simplifying the horse and maybe you are brave enough to become the most experienced cat exploder 
 featuring the song simplify this horse by extrafish valentin baumgartner - vocals, guitar, efx, oud andi bissig - sax jonas künzli - doublebass, synthbass adrian böckli - drums, perc
  20. Hi everyone, this is my first entry on this forum. Im getting a lot of help from threads around here so i thought i will share effects of my adventure with html5. I have created "Ancient Maze of Epla" as part od ludumdare 36 comp it took me 36h. I have used phaser connected with nodejs and grunt browserify. You can check source code here if you find that im doing something horrible wrong i would appreciate feedback. Im working on cleaning up that code so i can use it as base for games prototypes. Ancient Maze of Epla is short puzzle game with sokoban like mechanic with difference that everything moves when you give one of commands (up/down/left/right). You can check it either on Kongregate or Gamejolt. And if also took part in ludumdare and wish to comment here is link to ludumdare 36 entry. Also i have upgraded Kongregate version with their api implementation and added lead boards for number of steps required to finish each level to give it some replay ability. I would appreciate any feedback as this is only my second webgl game in phaser (earlier was only ludumdare warmup) and i want to make more projects with that game engine.
  21. This is a simple memory game, where you have to remember the pattern and click the tiles to reveal it again. easy mode is easy, while hard is really hard, because you have to remember the pattern with the order. You can also create random generated levels. This is my first game - i have only once made a truly small math python game (only text version). Any feedback is appreciated I was going to make a responsive version of this game so i can export it to ios and google play, but i'm wondering if is it worth it or not, because as the game creator you can not judge your game objectively ? Direct game link:
  22. Didn't think much of this at first, but it made it to the front page of Hackernews. Let me know what you guys think!
  23. I finally finished my new puzzle game, Blox Slider. It's a sliding blocks game where you have to slide the blue guy to the exit. The trick is that everything will slide with each swipe, so all the blocks including your character. PLAYABLE DEMO HERE: Animating the intro cut scene took a lot more work than I initially thought. The last few weeks I've been working on fine tuning the levels and adding the last touches to the playable demo. Let me know what you think