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Found 281 results

  1. Flash back to popular 'Treasures of Montezuma 2' game, that is now available in HTML5, thanks to Alawar Entertainment and PlayToMax! Well-known 'Treasures of Montezuma 2' match-3 puzzle game will definitely get you back in an exciting adventure. Take a journey back to an ancient civilization, to find out ancient riddles and Aztec secrets. Collect all the artifacts, hidden into tokens, combine pieces of the same color while playing this match-3 adventure. Choose between game modes of your taste, play more levels and make efforts in gaining jewels. Your achievements are be rewarded with bonuses, totems, and awards, that later can be exchanged for various game upgrades. Make multiple matches of the same color and unleash superior powers! Find out what is hidden under Aztec magic, keep on gathering jewels and crystals, challenge yourself with every level and rebuild the city before your time runs out. For those who played 'Treasures of Montezuma 2' game earlier, what do you feel about HTML5 version now? Share your impression! Play:
  2. Once Was a Hero - Released on Play it free tell me what you think. Feedback is welcome. It's a minigame only 2 levels. Now working on next project which will also be a small game. Controls Arrows keys to move. Collect energy to energize the key. Hint: Some things will have to be collected in a certain order and be very careful around pitfalls. Play first level here. Updated! 3 May 15.
  3. Hi everyone, Here's my 'attempt' in puzzle games - a Construct 2 game called 'Hidden Objects: Pirate Treasure' Try it here: This is a free, kids friendly, 'hidden Objects' game in which your seek and find items within the given time. Do not worry - this game doesn't punish mistakes: time is only important to get better result, that is - more 'stars' on each level. The game play is simple: Find a series of hidden objects in a scene! Seek only objects that are shown in the bottom of the screen - with every mistake you'll lose some time. The complete 'Construct 2' project is also for sale, so you can make your own 'hidden objects' game based on it:
  4. Transblockies Addictive physics puzzle coded in Haxe+Openfl. * Optimized for Desktop and Mobile * Mind twisting 40 levels (+20 mobile) with 3 stars each * Polished visuals * Free to play without in app purchases You can try it here: HTML5, Flash, Android, IOS
  5. Pichón is a puzzle platformer where we control a character that's constantly bouncing. The player must solve puzzles and collect 5 gems to open the exit to the next level. Most of the mechanics are already there and I'm currently working on level design and some code refactoring. Once that's finished I'll work on the final art and sound(everything on this version is a placeholder) and polishing in general. Feedback is much appreciated! Play on Newgrounds: Latest dev build: Dev log(english): Dev log(spanish): Facebook: Twitter:
  6. Hi Ancient Ore is another our match3/puzzle game we are currently finishing development of. You need to drag entire rows and columns to swap gems. We are making final changes and polishing the game at the moment, so any kind of feedback is much appreciated. I temporarily removed links on the game because it's awaiting for release, will update this post when the game will be released Thanks!
  7. Hello, I'm learning phaser since 2 days, and I would like to create a puzzle-like game. I'm using tiled to create a map, and you play the game by moving horizontally and vertically some sprites around the grid composed with blocking tiles. All the movable sprites belongs to a group, and move together. Eventually they can collide each other, and I have a problem when this happens : My collision detection with other elements is terrible after that. For example a sprite will have troubles going through some sort of a tunnel (1 row/col surrounded by blocking rows/cols). I think this happens when a sprite bump into another, there is a little momentum (the "bump"), and the sprites don't get their exact position back. Here is what I mean : After those sprites collide, the debug rendering says everything is correct (the velocity of the sprites is back to 0, the position is normal again). However, I wrote a console.log to track the velocity of a sprite, and as you can see the velocity doesn't get back to 0 but something like 1*e^-12. So I guess this value is rounded and It's perfectly fine in most cases, but the thing is even if it's not seeable by the human eye, the computer does take this value and the positions of the sprites are a bit off. Hence the weird collisions with other blocks after this type of collision. In the end, I would like to disable this little bump because I don't really need it as my game is fairly simple and doesn't really need advanced collision like momentum. Any help will be appreciated, thank you ! (I'm still learning so chances are I missed something completely obvious )
  8. Busy as a Bee Mobile HTML5 puzzle game by Indie Dev Austin Hi friends! Busy as a Bee was a game originally made in 2013 as my first mobile HTML5 game, but I've completely re-made the game over the last few months to make it better than ever. Here's some info about it: Puzzle game20 levelsSimple puzzles for young kidsChallenging puzzles even for adultsGreat game for boys and girls alikeWorks on both desktop and mobile devicesScreenshots: I'm looking for feedback on the game - what do you like, what don't you like, and what suggestions do you have? Interested in licensing the game? Contact me at Thanks! Austin
  9. Hi! We’ve recently finished working on our new puzzle/match3 game Tabby Island. It’s the game from our Fuzzy Island series. Tabby Island is based on fun (I hope ) and unique game mechanic; player need to launch fluffy kittens to score points and complete various missions. Looking forward for any feedback, especially about intuitiveness. In addition, the game is available for non-exclusive licensing. Feel free to contact me: Skype: andriy.vinchkovskiy E-mail: You may test game by any of these urls: Thanks!
  10. Hi! I have just finished uploading my game on server feel free to tell how do you feel about it . It has hand made 30 levels and I bet you guys cant pass through after 20. Feel free to tell how you feel about it .?
  11. 2 years ago we released the TechDemo for CrossCode and today is the day. The day we proudly release the first real Demo! It’s demo time. CrossCode demo time! Find the demo here: You can play CrossCode in your browser or download a standalone version for windows and play it offline! Trailer Features CrossCode combines features of the Action-Adventure and RPG genre, delivering both, a great variety of puzzles and an engaging, fast-paced combat system with plenty of options for character growth. Here's a quick overview of the features: 16-bit, SNES-style 2D graphics with detailed animationsA soundtrack inspired by old SNES and Playstation JRPGsA unique ball throwing mechanic with charging functionality and ricocheting balls, used for combat and puzzlesA fast-paced combat system featuring close and ranged attacks, guarding, dashing and great variety of special attacks.A complete RPG system with leveling, equipment, consumable items and skill treesA detailed movement system with auto-jumping and precise collisionStory You follow a player called Lea as she logs into CrossWorlds - a fictional MMO of the far future. Lea is quite the strange player: she can't speak and she doesn't remember anything about herself. Yet still, Lea starts exploring CrossWorlds, meets other players and overcomes a multitude of challenges all along the official track of the game. That is, until the past catches up with her. Screenshots Soundtrack If you just want to listen to the soundtrack, check out Intero's Soundcloud Page. Crowdfunding CrossCode is on IndieGogo right now to rise funds! Go check it out: Have fun playing the game! And yes, this is all done with web technologies! Cheers!
  12. Hello good people! Check out and give feedback of my puzzle platformer. I'm sorry, the menu is in finnish, but ill give you a clue: "Pelaa!" = "Play!"
  13. Taking on an adventure one hop at a time. You are a cute lonely bunny searching for your missing Easter eggs. Traverse hazardous terrain while solving puzzles and dodging an evil foe before time runs out! Use Arrow Keys or WASD for movement.
  14. Hi html5 game developers I just finished my first HTML5 game 'Animaline', puzzle game to connect animals on hex-board. [Game] [Dropbox] [My webserver] [Additional information] I'm looking for an exclusive or non-exclusive sponsorship. If you are interested in 'Animaline' send me a PM or mail me to Any feedback appreciated and thanks for playing! Regards, Jay yoo
  15. Hi guys, I'm new here. I'm proud to announce the beta release of my HTML5 game Sandokutm. Sandoku is the most fun you'll ever have with bugs and numbers. To play the game, you align 3 same colored game pieces called Stones into multiples of 5. Along the way you'll encounter adorable little critters to aid you in solving each level. Scattered along the forest are Golden stones which earn you new skills. Features Vibrant hand-drawn artworkFluidly animated backdrops80 Challenging levelsHours of addictive gameplay Play at GameJolt or Play at Facebook GAMEPLAY FOOTAGE SCREENS
  16. Description: HTML5 physics game about sad zombie. 20 nice levels you need to solve! mobile-friendly game. Author: el_scrambone Genre: Arcade, Puzzle, Physics Game Dimensions: 720 x 1,080 pixels Game Link: If you have some questions or tips - go and tell it to me) will be glad to get some feedbacks! Screenshots: Video Trailer:
  17. Hi all. My latest puzzle game was finished. Play it here - I will glad to any feedback .Thanks.
  18. Hey there, guys and gals! I'm Jan of Hypnotic Owl and I'm proud to announce July 23rd as the release date for our first bigger project, The Wizard! The Wizard is a quirky, turn-based dungeon puzzler with an unique spell casting system, lovely 16bit-look and high-quality soundtrack. You play as the exceptionally handsome but uneducated wizard Kevin, whose good looks have just been stolen. The pursuit of the mysterious thief leads you down to the dangerous dungeons underneath the wizard academy. There you'll encounter mythical monsters, discover powerful spell gestures and improve your newfound abilities with the experience you gain to catch the thief and reclaim your beautiful face. The game was developed using the Phaser framework and runs on PC, tablets and mobile devices using an up-to-date browser, preferably Chrome. Upon release, the game will be playable for free on our website. If we see enough interest for the game we plan to develop a sequel featuring a new story and roguelike-mode! Until then you can find more informations about the game, the development and a trailer on our website: Game page & Trailer Blog Post: The Birth of The Wizard Blog Post: The Design of The Wizard Part 1: Walking Blog Post: The Design of The Wizard Part 2: Spellcasting And here some more screenshots: Cheers!
  19. Chess Collects Stars is my first HTML5 game. It's a puzzle game based on chess, you collect stars with the pieces, solving puzzles and stuff . The game ( link: I've released it on some platforms, but it hasn't received any views, I guessed I could share it here too, so some of you may like it . I would appreciate any feedback. Thanks!
  20. Chompy Saga Chompy Saga is my first game made for HTML5 using Game Maker Studio. Game Description: Help feed Chompy the dinosaur and all of his friends in this exciting Match Three game! Features include 100 levels of fun and 7 different dinosaurs with special effects to play, can you beat Chompy Saga?
  21. A couple years ago, I was introduced into the world of game development using LibGDX. I made some little games, but they always stayed at home. Then I started learning HTML5 development, and got to know Phaser !!! So Gravitron is my first published game. It's made completely with Phaser. It is a zero-gravity adventure puzzle where you move tokens in a board and try to get one of them - the red one - to the tile in the center. You can play it on ( or on Game Jolt ( Also, you can find its source code on Github ( Please, enjoy it !
  22. Taking the (non Phaser) game TileDriver I did a while ago, I have created a casual version in Phaser taking advantage of the stability it gives you with timings, graphics and effects, It's a fast paced sliding tile game where you have to remove as many as possible in the time limit. Starts at 60 seconds but you can get extra time here and there. 60 seconds to remove as many tiles as possible.Slide identical tiles together to crush them.Match 3 or more for powerups and lightning bolts.Use them to obliterate rows, columns, and matching tiles.Destroy surrounding tiles with bombs.Set up chain reactions for big points.Never ending supply of tiles means there's always something to remove.Go for the big multipliers by continuously removing tiles.Don't push wall tiles together, they'll restrict your playing area.Walls can be blown up by bombs though.Needs extra time? - Play for longer by grabbing the extra time.Tiles = coins - Cash them in for powerups next time. or on GameJolt if you prefer Anyway, enjoy, and please feel free to comment. Thanks
  23. Hey everyone, Our 2nd game was released by Spil few weeks ago but somehow I missed that. Anyway enjoy new puzzle game from Liquid Rainbow - It was build using Phaser engine. Thanks @Rich and all Phaser community. Please let me know if you will find any bugs or issues.
  24. Hi Everybody following up the post here: where we were announcing the BETA of the game here is a new post since the official release is live. Just a quick recap (for the details I leave you to the old post): Aero's Quest is a game we are developing for PC/Windows and Mac/OS X (we'll try to get the license for consoles as well) and we decided to make a (lot) smaller version to play for free on your browser (only desktop/laptop, no mobile devices). The purpose of it is to show the mechanics and the game-play of the title and to create a bit of buzz around the game. Obviously the bigger version will be way bigger with much more features but I will explain better in details about the PC version in a new post once we can show an early demo. Here is the teaser for the browser game: And here is where you can play the game for free: We will keep updating the game with new rooms and new features while we will finish with the bigger development. Thanks a lot for playing and for your feedback. If you'd like more info about the project you're more than welcome to visit the site:
  25. Hello fellow devs, Please check my js13k entry out: Element Puzzle. You will need to collect fire, earth, water and air tokens to change the element's form and solve some interesting puzzles. The js13k entry. You can also play the game here. I've made a short gameplay video too.