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Found 2 results

  1. Hi there, I'm new to Babylon.js. I was wondering if it's possible to create quad-based geometry in Babylon, or if there's a workaround. From the docs I don't see this possible, but maybe you have some hints I need to create a simple 3D modeling editor, where the user should be able to select geometry faces, better if they're quads.
  2. I checked out the current wireframe option on the material and its pretty neat. I was wondering if there was a way to show my model in quads instead of triangles, like how Blender or Sketchfab would show quads if it was made with quads. Also, is it possible to overlay the wireframe over the texture?
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