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Found 45 results

  1. staff0rd

    lattice

    No sprites, probably not a game, kind of interesting, kind of relaxing, no goal apart from messing around, although if you like improving things there's a big number in the top left, and if you see the % it kind of means efficiency. https://atqu.in/games/lattice/
  2. Garage Apocalypse is a survival, strategy game made for Dev Squad Jam. The theme was "One Room". In this game you need to balance between shooting zombies, keeping your doors reinforced and repairing car. When car is repaired up to 100% you can escape and you won the game. Play it here: http://gamedistribution.com/games/garage-apocalypse
  3. Hi, I'm so happy to introduce you BIOK! BRIEF DESCRIPTION BIOK is pure strategy and intuition. A board game for the ingenious and the acute minds. Lead the creatures on the playing field to capture monsters and all kinds of items. Watch the monsters’ eyes and guide them to their preys. KEY FEATURES - Simple controls and fluid mechanics, super simple to understand and fun to use - 60 levels in many worlds with various maps - 10 creatures with different characteristics and abilities - Bonus and survival mode to solve puzzles and challenges - Special objects and environmental elements - Secondary missions and hidden objectives iOS - AVAILABLE Get BIOK from the Apple App Store ANDROID/WINDOWS - BETA You can access the beta: BETA ACCESS (remember to use your google account) MORE ABOUT BIOK You can read more about on the official BIOK game page. FOLLOW US Send us any commend and advice. Help us to make a better game. Facebook | Twitter | Web
  4. Hi devs, I've been working on "Fold Wars" for past few months. I had posted link to some early builds on this forum before. Now the game is available on Kongregate to play. During the beta testing to Kongregate's K+ users, the response was very positive. The game is HTML5, written in typescript. Only dependency is pixi.js. Give it a shot and let me know your impressions. Link: https://www.kongregate.com/games/blumath/fold-wars Here's a screenshot
  5. I created shipz.io and did too much hard work to polish it, in hope that you like it : ) shipz.io is a remake of classic battleship game who's origin is from world war 1. Arrange your ships and get into battle. Your main goal is to sink all 10 ships of enemy before he sink yours. First one to sink all ships will win the battle. Currently It's single player but I'm working on it's multiplayer version in which you'll be able to play with your friends or with any random person. I really need your precious feedback so please take some time to give it. THANKS FOR READING
  6. Company of Merchant Adventurers is a trading game based on the C64 game Hanse from the 80ies. It's a browser game completely in HTML5/JS and using Phaser for some game elements like the Map or the mini-games. It's got a bit of multiplayer as you can see other merchants in towns and buy shares or attack their ships and harbours. The goal of the game is to claim the title of Mayor in London. This can only be done by wisely trading the goods returned by your merchant fleet. The game is not commercial and I've developed it as a hobby game programmer. It's in english and german language (settings at the top). If you like trading games - turn based trading strategy, and maybe enjoyed the game Hanse - you will enjoy a quick round of my Merchant Adventurers - give it a go and let me know what you think - trade's up! Login and register free at: http://trader.thomashopes.de/indexgame.php More details and blog: http://trader.thomashopes.de
  7. Cannons Warfare is a fun game of precision and a lot of skill, in which you are put under the command of tanks in games in which the aim and your strategy will take you to the victory. Combat in all kinds of landscapes with different climates that will play in favor or against your aim, enjoy eliminating your enemies. Test your visual acuity and control, destroy the opposing tank before he finishes you. Master all your battles. -Features: ♦ Easy Controls ♦ Player vs Computer with three difficulty levels ♦ Gameplay based on physical and shooting angle ♦ Player vs Player on phone Download ---> https://play.google.com/store/apps/details?id=net.ghostestudios.cannonswarfare
  8. Play Here: https://htmlhigh5.com/game/tower-capture-2 Description: Tower Capture is back! The goal is simple: entrap your opponent in as few moves as possible. Each turn you may move and launch a maelstrom of arrows at your enemy. In campaign mode, battle through 10 boards to claim victory. How to Play: Click on the red player and choose a location to move to. With that same player, shoot a volley of arrows into another square. The arrows will block of the square for the rest of the game. When your enemy can no longer move, you win! Screenshots:
  9. Small project of a space strategy game (phaser-2.6.2): https://xanela.000webhostapp.com/rts/ Graphics by http://millionthvector.blogspot.com.es/p/free-sprites.html
  10. How would one approach creating a turn based strategy game in Phaser? We have the main update() function, sure, but we're not dealing with moving objects on the screen, rather updating the complex states of various objects in a certain order. Implementing my own customized update function that measures how much time has passed in mSeconds and then performing certain actions comes to mind but it's from the top of my head and I'm sure there must be better ways of doing it. I've been out of the gamedev loop for some time so I feel a bit stupid asking such a (probably) simple question.
  11. Greetings everyone! First of all, I'd like to note that I noticed a warning to take note of banned topics list, but I couldn't find it. If this is among them, I do apologize, and it can be removed. With that out of the way, I'd like to run my distribution strategy by you. My requirements for distribution were First is profit maximization. Secondly is publisher relations, I want us both to mutually benefit from the deal (non-ex licensing), and to nurture a lasting relationship for future publishing. Thirdly I'd like the game to get exposure to as many players as possible around the world. To achieve these goals, my plan is to sell licenses ($500-$600) to several portals that have limited reach. Then distribute the game through a channel like BoosterMedia, who has a much broader array of distribution portals, with ad revenue share. I then combine this with self-distribution through native wrappers, and published to various mobile stores (iOS, Android, etc) with in-game ads. My initial problem with this strategy is the ethics, I'm not entirely sure how the various distributors operate, so I'm not sure if this will be unfair to them. Can I sell licenses to smaller portals, and then give ad share to a larger one? Will the larger portal cut into smaller portal profits? My second issue is how effective this will be, and if it's worth the time. So should this make money? Or is the ad revenue & self-publication not viable? EDIT: One other question: do most portals, including BoosterMedia, distribute on app stores? As I'd want to avoid conflict in that area as well. To give a short description of our first licensed game: It has really good vector art, scales on most (or all, haven't thoroughly tested) devices, and will be localized in a few popular languages when I get to it. App store distro will be wrapped by Intel XDK/Crosswalk. I know this is a lot to ask, so I hope it's not reaching, and I hope my strategy isn't totally stupid from an outside/experienced view ;-) Thank you very much. P.S. if anyone has firsthand experience, I'm also curious how you personally translate your games to other languages. Obviously there's not much to translate in a typical game, so is Google translate/Babel sufficient?
  12. Just converted one old flash game to html. Feedback is appreciated. https://www.quickflashgames.com/games/brickbreak/
  13. Hey guys I have just openly released an alpha version of my first pc game Picswars made with Phaser, check it out on http://picswars.io! It is multiplayer, about capturing and drawing pixels and will not take more than 10 minutes off you day. Any feedback is welcome! Please leave the comments here, inside the game chat or open issues on GH https://github.com/cbrwizard/picswars.io/issues/new I will continue working hard on it in the following months, so expect enhancements, fixes, etc.
  14. Video: YouTube Update: Big thanks to Freank from indiexpo.com who helped me completely rework the graphics! Let me know what you think! I think it makes a big difference. Also, local multiplayer was added. Hello HTML5GameDevs! Htmlhigh5.com is back with another game after a long time! This time with a puzzle/strategy game. I recently got second place in a rather large AI programming challenge, and I decided to make a game out of the challenge! I did have to dumb down the bot so it is beatable though. Let me know what you think! Play Here: Tower Capture
  15. It's been about 3 long years since the last release, while the prototype broke shortly after. While this version is not yet ready for the mainstream, it is a very important long awaited step forward. Hope to get you hooked, more is coming! Here's what's HOT! The list of changes is quite extensive, but I don't like to bore you with any details unless you are really craving for those. Anyway, here's the summary: The prototype has been finally fixed! All existing units have been revamped! 5 new playable creatures added, fun! Check a more detailed changelog on the blog and give the game a go after :-)
  16. I've been making this game for 3,5 years. It's a strategy game with hexagonal tiles and NATO military marks. As now, you can play only on one computer with friend. I don't know when I'll finish it (I want to make AI this summer). It's also not named yet. Link: http://ludistrona.cba.pl/hwg/gra.html With the link there's a game guide, but here are some tips: -there's a difference whether you click on an millitary unit or other part of hexagon, -it's pretty hard to make paths, as you can only make moves by a straight way, -paths are ended by clicking a hexagon two times, -you can effectively control cities with units of size 10 or more, -"taxes" is only giving money to another city, there can be two cities taxing each other, -a city needs a production level to make units which need steel,
  17. Hi guys! I wanted to show you a game I made (full html5+css+javascript) that is basically a strategic incremental space game. The core mechanic of the game is to set up the production of several resources (raw and refined) that will be used to construct ships to conquer other planets to boost your production. Planets are different in bonuses they got and in buildings available, so you have to make decisions on which resource to produce locally and which to send/receive via shipments to and from a other planets in order to optimize your production and have the maximum profit possible. Another way to boost your production and thus progressing faster in the game, are Researches (upgrades) which will unlock new features and mechanics. The game is playable here: http://www.kongregate.com/games/Cheslava/heart-of-galaxy I feel like I need to implement quite something more to the game (I'm still actively developing it) like sound, story, quests and diplomacy between alien civilizations so that the world could feel more alive and less static. Also, the UI could feel messy and confusing sometimes, so I will also need to rework that. Besides these, I need feedback and suggestions about the game from another point of view, so please, feel free to suggest and critique the game! And of course if you have questions of any kind, just ask!
  18. Description: Firmament Wars is a multiplayer strategy game similar to games like Risk and Civilization. Firmament Wars uses an accelerated turn-based system to keep the action moving quickly. At this time there are no AI (computer) players, so it is multiplayer only. I plan to add AI opponents within the next month. So if you want to play a Risk-like HTML5 game then grab a few friends and enjoy! The typical game lasts less than 10 minutes. Firmament Wars offers eight maps and three modes of play: free for all, team, and head-to-head ranked play. https://nevergrind.com/blog/how-to-play-firmament-wars/ Give it a try and let me know what you think about the gameplay! For the most part it should work on mobile devices, but I have only tested on a few recent tablets. Let me know if you have major problems on mobile. For the most part it was designed to be played on desktops at 1920x1080. Here's a quick dev summary: I developed it in one year using PHP, websockets (Ratchet, ZMQ), MySQL, javascript, JQuery, and GSAP. I'm planning to convert it using electron.io to "appify" it, but I'm not 100% sure how that works yet because I've never done it before or if it's even possible with my design.
  19. "From the ancient world deities battle for dominance... Many gods exist and they all crave the power of prayers from the mortals. Divine beings are in war and they do not care about the consequences of their actions, as long as they are worshiped they will do anything to make sure they are the rulers of this world and the worlds beyond." One year ago I started making this game in my spare time. I am a fan of Magic for almost 20 years and I am convinced that a card-game in the browser could be a lot of fun. So I made one.. It's not finished at all, but it works and has all kinds of cool stuff! Works on mobile, tablet and desktop Multiplayer Bots to battle with Deck-building Achievements A store and in-game credits to earn Collect rare and hard to find cards Play as a ancient Greek or Nordic god Link to the webpage: https://playdivi.com/ If there is anyone who wants to spend some time testing this with me, let me know! Any constructive feedback is more than welcome. Short gameplay video:
  20. Welcome to Quizland Conquest A STRATEGY / TRIVIA GAME, WHERE THE PLAYER NEEDS TO ANSWER TRIVIA QUESTIONS TO PROGRESS AND CAPTURE NEUTRAL OR ENEMY POINTS ON THE MAP. USE YOUR WITS AND DEFEAT UP TO 3 COMPETITIVE A.I OPPONENTS, OR YOUR OWN FRIENDS! Currently it is launched under Envato Codecanyon here: https://codecanyon.net/item/quizland-conquest/19378006 You can play the full game here: http://www.kongregate.com/games/Netgfx/quizland-conquest
  21. Hello, dear Forum. Recently, I was toying with an idea for an intricate real time strategy game for use on maps provided Google Maps, particularly when utilising their road, building and traffic information: A police tactics simulator, much in the style of both the Police Quest and Emergency series, and further inspired by things like the Class 3 Outbreak Simulator, Prison Architect and Sim City. Much like in an Emergency game, you get to choose a building HQ on a designated coordinates of (preferably urban) terrain, from which you can patrol the streets on foot, car and air, respond to call-outs, execute warrants, organise raids and searches, handle hostage takings and public threats, surround buildings, cordon off areas, evacuate areas, participate in chases (both on roads and through pedestrian zones), set up road blocks, divert traffic, set up checkpoints, surveill and/or protect sensible locations, implement security zones, organise convoys and secure transports, police the traffic, police demonstrations, control large crowds, commence manhunts and rescue search operations, and even do some serious investigative detective work. All of it randomly spawned, all of it playable anywhere in the word on real life locations. The possibilities are - quite - endless in gameplay regards. The game would be designed to be either birds-eye view or (better yet) isometric; it would be 2- (or 2.5-) dimensional, with units, characters and effects consisting of 2d-sprites (themselves probably flash-based). There would be both a wide array of emergency units and civilian units randomly moving around the map on the roads and paths. Personally, I'd be really excited if such a complete game ever came out. There is one vital problem, however - I have little to no game development or coding experience. I don't know how to implement games like those on Google Maps (again, think of Class 3 Outbreak), nor do I know what game engines I could utilise to lay a basis for this kind of game. That's why I've decided to ask here: Can this sort of gaming concept popular? Could it take off? In how far would this be a sensible choice? And what engines or programmes can be used to make such a game a reality? How did other games implement Google Maps as a basis for their gameplay? Has this idea already crossed somebody's mind? Is anyone even remotely intrigued by this concept? Are there any games like this one out there already? Are there any in development? Thanks in advance for any tips, opinions and stimuli!
  22. Hey folks, wanted to share my upcoming Free HTML5 experimental game project GATHER you can now Follow On GameJolt! Discover the world, lead your minions, learn their language, and harvest sacrifice for the Gods. Free isometric adventure and exploration game set in an esoteric land. You control a Wraith sent to the idyllic land and must learn the rules of the world on your own. Powerless to affect the material realm, you must find arcane words to command and grow your minions, gather various items and discovering their use. The Krewski god demands sacrifice - but of what kind? And how will you appease them? Release Date: August 13
  23. New game AnimalsAirFight. Made it in 3-4 days, however without any social contact in that time. What do you think? Destroy it! As I need to fail faster. Play it here: AnimalsAirFight
  24. I'm looking for a part-time coder to work with me on free open source turn based strategy game called Ancient Beast. The official website is https://AncientBeast.com with repository over here https://github.com/FreezingMoon/AncientBeast More details about the job are available in the latest blog post http://ancientbeast.com/blog/2016-02-1/ along with application form. You can also drop by the chat page, I'm around a few hours each day http://ancientbeast.com/chat/ Edit: You can register on bouty source and click the green button to become a bounty hunter and get notified when there is money offered to fix certain issues https://www.bountysource.com/teams/ancientbeast
  25. Hello! I have the following task to do in the next following 3 weeks: create a real-time multiplayer strategy game. I have no experiance in making multiplayer games, no experience in phaser io, node js or using web sockets. But I am a fast learner and I already learned a few things about those libralies. I am thinking of using Angular and phaser for the client side. Nodejs and socket io for the server side. The thigs I need to be done: -multiple game rooms -states for the game(menu, playing, game) -user authentication -interacting on a MySQL table for users (connecting two servers) -building logic for the game -real time syncronisation between every player, every unit(when it shoots, move) Ok so the first 5 issues won't be such a dificulty for me and if it was a single player game I probably wouldnt ask this question. I am really asking for help for building the base thing and some "proof of concept". I need to connect the two players in one room, need to when a single unit is moving and shooting to some building, and the building(tower) shoots back this to be sincronized and to work for lets say a 100 units. Where do I start? What metod do I use? 1. Shoud I have game state on the server and this logic to be in the server so everything is syncronized? So when two player start playing the game, the server also (plays the game) in some kinda loop until the game ends. And sends to the users JSON lets say 30times/second. And the user interact to the game logic with controllers, which sends the info to the server and server updates it's state, mean time the client still gets every second a lot of json objects, and rerenders on every change. 2. Using Observer pattern with syncronizable interface, for keeping track of enemy possitions on your client. The server is only used or transfering data and authorising, nothing else. Have sepparate game states on each client, which you syncronise with other clients? So which method would you advice me to start with for my prove of concept(I accept other sugsestions)? How should I build my archictecture? The prove of concept is the basic thing that I should start with but is the most hard one. I am way over my head. I would really use some help. Thanks!