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Showing results for tags 'tcg'.
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Hi Everyone, Here is my latest game, Litemint.io. Litemint.io is a fast pace, instant card battles game. With this game, my goal is to create an experience similar to IO games (fast on-boarding and fast sessions) while incorporating the mechanics of collectible card games along with having these cards issued as collectible on the blockchain (optional for players). Read more on my blog. The game is currently in beta so expect a few resets and bugs. It runs cross-browser (mobile and desktop) and will have an iOS and Google Play version after beta. BETA (current): The gam
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Hi Guys! Yes it is true, it is: VEmpire closed-BETA Time! sign up here: http://vempiregame.com/allgemein/subscribe-to-vempire-beta/ and the latest trailer: see you in the game soon! -wolfgang!
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I want to make TCG in JavaScript / Phaser.js, and I want you to tell me if this is a good way to implement card in game. For each card I will have file with card ID and when player place card it will load card with specified ID. If you know some better way, let me know
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Hello everyone, I will start off by introducing myself. I am a London based developer working on a brand new video game concept with industry talents working alongside me to produce something unique for the mobile app market, console and web. Eminence: Xander's Tales is a role playing adventure and trading card game (TCG/MMORPG) driven by a compelling story. The game itself also takes inspiration from classic RPGs like; Final Fantasy, Kingdom Hearts and Zelda. Set in a world where fantasy and science collide. You band with an ancient alchemist known as Xander to piece together the mysteries
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