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  1. Hey guys, I want to create a custom RenderTargetTexture of type BABYLON.Engine.TEXTUREFORMAT_LUMINANCE but it doesn't work. here's my code: textureFormat is always 5 (probably TEXTUREFORMAT_RGBA), regardless of what I set it to be. // Render target var renderTarget = new BABYLON.RenderTargetTexture( "depth", 128, // res scene, false, // generateMipMaps true, // doNotChangeAspectRatio BABYLON.Engine.TEXTURETYPE_UNSIGNED_INT, // type false, // isCube BABYLON.Texture.BILINEAR_SAMPLINGMODE, // samplingMode fa
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