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Showing results for tags 'tiled'.
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Hello everyone, So I've been testing out Phaser (I love the API btw) with a tiled map but I've been having performance issues. The map consists of 12 layers at 100 x 100 units (which are 16 x 16 pixels) and when traversing the map with the arrow keys it's quite slow. I don't know if I'm doing this optimally within Phaser so I'll just share code snippet I'm using. http://pastebin.com/QEd3ccr1 If there isn't issues with my code, could anyone tell me if Phaser would have problems handling maps this size or larger? Thanks.
Hi guys, I'm trying to create a basic tile scroller. At the moment, I'm creating all the tiles as sprites and then laying them out in a grid. Seems a little silly to have these "smart" sprites making up a tiled background map. Is there not some kind of "dumb" sprite that renders ultra-quickly that I should be using instead to render a tile? I'm also creating my worlds in a 2 dimensional static array of numbers as the map. Is this the smart way to do it? Thanks, Spider