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Showing results for tags 'turbulenz engine'.
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Next week on Tuesday 21st May, Turbulenz will be running a live webcast introducing people to the Turbulenz Engine. Details of the event can be found in the news article:http://news.turbulenz.com/post/50503669601/join-our-live-webcast-introducing-the-turbulenz-html5 We will be streaming the event using Livestream here:https://new.livestream.com/turbulenz/turbulenz-engine-intro If you have questions you would like us to cover during the Q&A, please send them to us ahead of time. There is a comment thread on the Livestream page so you can add them now. Thanks! Ian
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Turbulenz are happy to announce that the Turbulenz Engine is open source under the MIT License! We'll continue releasing SDKs along side the open source repository which will be actively maintained by Turbulenz. If you can't wait to try a feature in development or want to contribute, now's your chance! You can find the Git repository at https://github.com/turbulenz/turbulenz_engine For more details see: http://news.turbulenz.com/post/49430669886/turbulenz-engine-goes-open-source Enjoy! Here are a few games that have been built using the Turbulenz Engine: Polycraft Save the Day
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- turbulenz engine
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