I am new to Phaser and have made two slightly different versions of the Cat Catcher demo from Travis Faas's Phaser book.
https://preview.c9users.io/srjcdt/srjc/module02/index.html
https://preview.c9users.io/srjcdt/srjc/module02/index_bak1.html
In index.html there is a visual artifact in the "catcher" (player) object in which the game displays the edge pixels from the catcher's net in front of the player. You can see it against the background hill in the upper right. It happens sometimes, but not all the time. You may have to flip back and forth a bit before you can see it.
This does not seem to happen in index_bak1.html. The only significant difference that I can see between the two games is that the movement speed was changed from an integer to a decimal number (5.5px).
Differences: (excluding comments)
https://preview.c9users.io/srjcdt/srjc/module02/diffs.txt
I upgraded locally to Phaser 2.8.5 and still see the issue.
I could probably work around this by increasing the width of the character by one and leaving a column of empty pixels between the frames, but it looks like there might be a display bug in some subsystem of Phaser.