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Showing results for tags 'Import Mesh Face Culling Back'.

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  1. I'm trying to load an object that I'v created using Blender... saved it as a *.Bablyon file and added it's MimeType declaration in WebConfig. When I'm using this code to load the model the faces that look at the camera disappear (Screenshot Included) in the screenshot : left -> the inside of the object is visible right -> the outside is invisible BABYLON.SceneLoader.ImportMesh("", "models/", "CategoryBorder.babylon", scene, function (newMeshes, particleSystems) { var rabbit = newMeshes[1]; //rabbit.scaling = new BABYLON.Vector3(1, 1, 1); rabbit.scaling.x *= 50; rabbit.scaling.y *= 50; rabbit.scaling.z *= 50; rabbit.position = new BABYLON.Vector3(0, 0, 0); rabbit.material.diffuseTexture = new BABYLON.Texture("test.png", scene); rabbit.material.backFaceCulling = true; });*ignore the rabbit, it's from a tutorial
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