Jump to content

Search the Community

Showing results for tags 'Storage'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Web Gaming Standards
    • Coding and Game Design
    • Paid Promotion (Buy Banner)
  • Frameworks
    • Pixi.js
    • Phaser 3
    • Phaser 2
    • Babylon.js
    • Panda 2
    • melonJS
    • Haxe JS
    • Kiwi.js
  • General
    • General Talk
    • GameMonetize
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered
    • Marketplace (Sell Apps, Websites, Games)

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Twitter


Skype


Location


Interests

Found 2 results

  1. Hello, I'm making a browser game where the only saving is done to localstorage with JSON data. I've seen some odd behaviour and wondered whether locastorage is actually reliable enough for save data and whether its worth putting in a backup / saving somewhere else too just in case? All opinions welcome.
  2. I'm new to Phaser and I like it. It has everything I need to make a new html5 game quickly but there is a problem: In the examples provided there is no any preloader example. All we know that preloader must have it's resources preloaded in order to display some kind of beautiful background or animation while loading the rest of data. I've tried adding onLoadComplete listener and then, when preloader resources got downloaded, there is no hope on loading the game data. GameInstance.loader just shuts down and never invokes even after reset(); I suppose there are some state changing mechanisms for that, but I would like to avoid those deeps. There is no documentation on that and I ask you to help me with that weird situation.
×
×
  • Create New...