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Found 7 results

  1. I keep changing my avatar. A character defect? ? Anyway I created it using BJS: https://www.babylonjs-playground.com/#SVZL1I#3 https://www.babylonjs-playground.com/#SVZL1I#4 I needed to take a break from long-term projects, so I did this instant gratification stuff. ? Take a look, they're short, fun, & tinkerable!
  2. Watch this speedy little app zip through n-queens solutions! N-Queens at Jounce.Space Simple javascript, no dependencies. A classic computer science exercise, the n queens puzzle is the problem of placing n chess queens on an nxn chessboard so that no queen threatens any another. Thus no queen shares a row, column, or diagonal with any other queen. My method does not use recursion and a global variable represents the chess board. [The CS professor frowns.] Mesmerizing! ? ? ?
  3. Hello! I wasn't sure what to call it but I am working on a game with my husband (terrible idea, he's a designer..) and he asked if I could create a menu screen that plays out a little scene or something. He showed me this video as an example of Mario Kart SNES (only watch the first 35 seconds of so): https://www.youtube.com/watch?v=AlAmXXNz5ac I am aware of how to use states and all but, I only just started using Phaser and I was trying to think out how I would create something similar to the scene played out in the example (Maybe something not so complex), also if this is possible how would I loop this scene, since a user might leave the scene playing to see the end of it? Thank you in advance for all of your help!!
  4. Hi All, Can anyone tell me whether or not it's possible to add a sprite sheet animation into a texture so that it can be displayed on a 3d object? I have working animation on a sprite sheet, but by default this is just displayed in 2D. If a sprite sheet cannot be used, maybe I could just change the diffuse map at each interval during the render loop? Thanks in advance !
  5. Hi, I'm trying to get an explosion working with animated particles in Phaser. So far I've got the emitted working fine and seem to be able to add animations to the particles, but running these animations does nothing. Since the docs say that "Particles are extended Sprites" I would assume that you can add and run animations in the same way that you do an a normal sprite? Any help would be greatly appreciated!! var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create });var emitter;function preload() { game.load.spritesheet('partAnim', 'assets/partAnim.png', 134, 141);}function create() { game.physics.startSystem(Phaser.Physics.ARCADE); game.stage.backgroundColor = 0x337799; emitter = game.add.emitter(0, 0, 100); emitter.makeParticles('partAnim'); emitter.gravity = 200; game.input.onDown.add(particleBurst, this);}function particleBurst(pointer) { emitter.x = pointer.x; emitter.y = pointer.y; emitter.start(true, 2000, null, 1); var part = emitter.getTop(); part.animations.add('run'); part.animations.play('run', 15, true); console.log(part);}
  6. Finished my new game, Clementine. The link is here: Clementine Game it is a flappy bird style scroller I would it published on another site for free. If you have a site I could publish it on please contact me here Screenshot
  7. Hi buddies I'm in trouble trying to put a gun (mesh) in my animated cowboy (another mesh, rigged). I try parent to skeleton bone (failed), make a fake mesh rigged in same skeleton and then parenting the gun (failed). All models are made in blender. Any thoughts? Thanx
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