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Found 3 results

  1. Hi , I'm back with a new cool experiment. I'm actually porting an open source cpp physic engine library to js/typescript with emscripten/asm.js (it's not not bullet) . I'm on it since 5 days and here is my first result. It sounds promising, So here is a short video preview. Online demo soon ! I hope ... sam A new one : above the 2 first working demo
  2. Hi I was reading about asm.js and it is very interesting. My first question was... well, if it is doing so good why are not everybody (engines) going to compile to it? I would like to see languages created with the main purpose to compile to asm.js... Let's call them X languages. I see for example PlayCanvas uses critical components compiled in asm.js (here in section Need for Speed,, but I think they are just a port made with emscripten of third party C libraries. Maybe it is a good idea if some critical components in Phaser can be re-written in the X language and then compiled into asm.js. I don't know if that X languages exists...
  3. "At the 2013 Game Developers’ Conference, Alon and I from Mozilla and Josh Adams from Epic Games presented a talk called “Fast and Awesome HTML5 Games”. We surprised people by showing off Unreal Engine 3 running in Firefox — compiled from C++ source with Emscripten, running smoothly and efficiently. Today, Epic is making the Epic Citadel demo available, so that you can try it out for yourself. For best results, it needs a recent Firefox Nightly (Firefox 23 or better). However, because the core technologies are just standard web technologies, it will run in Firefox 20 (the current released version) — but with some performance degradation and a lack of Web Audio-dependant audio effects. We’ve had success in running it in other browsers, but it’s somewhat hit and miss – it heavily depends on the quality of the WebGL implementation, memory management, and JavaScript engine. Now that the demo is available, we expect that they will fix any remaining issues quickly."