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Found 3 results

  1. Hi everyone, I always have a problem with a simple rotation animation. In blender no problem, my object has the correct animation : After : But in BabylonJs : After : It seems like the center of the object has been set with the center of the scene and I don't understand why... I tried many things like : - update version of BabylonJs and Exporter Blender - use CTRl + A -> location and CTRL + A Rotation and Scale, - use "Bake action" menu after creating animation - use parenting Unfortunatly, the problem is not fixed ... For the moment, I can use location animation to progress in my project but I think that I must use a rotation animation early or later in this project. What I'm doing wrong please ???
  2. Hello, I have just updated the last version of blender exporter and I'm not able to export a simple scene. This is the error log I get: Exporter version: 5.6.2, Blender version: 2.79 (sub 0) ========= Conversion from Blender to Babylon.js ========= Scene settings used: selected layers only: false inline textures: false Positions Precision : 4 Normals Precision : 3 UVs Precision : 3 Vert Color Precision: 3 Mat Weight Precision: 2 texture directory: D:\Blender tutorial\My models\Babylonjs Exports\ Python World class constructor completed ========= An error was encountered ========= File "C:\Users\mandim.ICS\AppData\Roaming\Blender Foundation\Blender\2.79\scripts\addons\babylon-js\json_exporter.py", line 103, in execute mesh = Mesh(object, scene, self) ERROR: __init__() missing 3 required positional arguments: 'forcedParent', 'nameID', and 'exporter' ========= end of processing ========= elapsed time: 0 min, 0.004 secs What I'm doing wrong? Attached is the .blend file. Thank you in advance... ExampleForBabylonjs.blend
  3. Hi everyone, I have a new problem. My scene is finished and I need to animate several meshes. When I use "Location" animation, always is good but if I use a "Rotation" animation, all objects animated become wrong. Here an example with screen shots : Cas 1. Start animation rotation of plan mesh (in background of the scene, selected in Blender in orange) : Cas 2. first rotation like we open a door : Cas 3. back to origin position : cas 4 : after export, many problems and same render like here in babylonJS : You can see all meshes animated are offset or anything else ... What I'm doing wrong please ? Thanks !
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