Search the Community
Showing results for tags 'character creation'.
Play Halloween Chibi Couple game here: https://www.dressupwho.com/games/halloween-chibi-couple/ This anime/doll creator dress-up game is a fun game that you will not want to miss! Meet the cute chibi anime couple! The cute chibi couple are getting ready for Halloween! Help these two chibi girl and boy pick their customs for this fun and spooky holiday! Customes of vampires, witches, ghosts, pumpkins, goth/dark fashion theme outfits are always on the trend for Halloween. Try all the options that's in their wardrobes to find the unique and one of a kind style for each one of them. Don't forget to spook up the characters with makeup, hair, and accessories! Have fun playing Halloween chibi couples game!
Hi all, I've recently started a project that I gave myself to learn more about web based applications. I'm working on building character creation menu, (based on NITW by infinite fall), of which the design I had in mind would eventually look something like this: What I have so far is just a test of one of the sprites I put together: mae.mp4 The sprite is made using just one layer, at the moment. Essentially, while I don't think the concept is too difficult to put together, I'm having trouble finding examples of how to implement relevant sections of code using Phaser 3. If you might be able to give me some examples or resources to look into as to how I could build some of the features, I would greatly appreciate that. So, examples/tutorials/advice I'm looking for regards: -Building multiple menus of images, each accessible by clicking on relevant category titles. -Building one specific menu which gives options for choosing your starting sprite. (Will be cat/alligator/dog etc) -Clicking on images in a certain feature menu triggering that image to be layered onto the sprite. (Where only one of each category can be equipped at any one time) -How to tint the colour of the sprite and clothing objects. (I think layering of facial features may be necessary here, so I may have to restructure my sprite sheet? How does layering work in Phaser 3?) Thanks for having a look, hopefully gathering some examples in one place will help the next person trying to make a similar game too.