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Found 4 results

  1. Hey! I'm working on a 3d multiplayer browser game where you and up to around 1500 (I say around because I'm still experimenting with the performance) other players explore and grow in a fantasy world. I'm still developing the game, but so far I've built in chat, some basic combat, the beginnings of a leveling system, movement, the ability to wield things, as well as a bunch of other things. I've been writing my own game engine as I go, but thankfully a lot of it is in place so these days I'm finally focusing on creating the content and trying to make something fun. Most fun aspect of development so far: So far my favorite moment has been plopping a few animals into the game and trying out combat against them. That came after months of implementing a skeletal animation system, so it was great to finally see it work in the game. Biggest Challenge so far: I've had to learn a lot of math and 3d concepts while making the engine, so those were each challenges in their own right. The biggest challenge right now though is the art. I'm completely new to making art so, to be frank, everything that I'm churning out is complete garbage! My hope is that as I make more and more of the art I'll get better and better, and then be able to double back and clean up all of the awful art that I've made thus far.. We'll see how that goes.. Advice that I'd love to get from you: - When should I focus on building a player base? Right now I'm mainly writing the core gameplay and trying to churn out 3d models / animations. How far does one need to get into a multiplayer RPG before it's good enough to have a consistent player base? I'm definitely still experimenting with building something that's truly fun, but I sure don't want to be in a position where I'm trying to improve the game forever without getting players. - Would you play a multiplayer RPG on your mobile device? All throughout development I've had a goal of maintaining 60 FPS on mobile devices, and having controls that are just as fun on mobile as they are on desktop. One thing here is that I'm not entirely sure if people would play a casual browser RPG on their mobile device, vs. just their desktops. My assumption is that they would, but I'm curious about your thoughts here? Should I continue to focus on this? Check it out: You can play the game all throughout development at on the Lighthouse Tale website. I also blog about development and 3d game programming concepts on my person site chinedufn.com, so always feel free to let me know anything that you'd like to read or learn about! www.lighthousetale.com
  2. Hello all If you remember by previous posts here i showed how to develop simple cross platform game . Now i like to show you how to develop super simple real time multiplayer card game , which is also cross platform Using only free open source tools . which every one can efford. For the server stack im using Java Netty , it is light,fast,Asynchronous network server. the java code im using is NOT doing the 9 layers of abstractions it is simple almost procedural programming. For the networking protocol im using web sockets For the client side game im using Cocos2d-x the HTML5 version , and the Javascript API for desktop and iOS. Server Side: Multiplayer Card Game using WebSockets,Java Netty Server ,Cocos2d-x-HTML5 - Part 1 Multiplayer Card Game using WebSockets,Java Netty Server ,Cocos2d-x-HTML5 - Part 2 Multiplayer Card Game using WebSockets,Java Netty Server ,Cocos2d-x-HTML5 - Part 3 Multiplayer Card Game using WebSockets,Java Netty Server ,Cocos2d-x-HTML5 - Part 4 Multiplayer Card Game using WebSockets,Java Netty Server ,Cocos2d-x-HTML5 - Part 5 Client side Multiplayer Card Game using WebSockets,Java Netty Server ,Cocos2d-x-HTML5 - Part 6 Multiplayer Card Game using WebSockets,Java Netty Server ,Cocos2d-x-HTML5 - Part 7 Multiplayer Card Game using WebSockets,Java Netty Server ,Cocos2d-x-HTML5 - Part 8 The source code: https://github.com/meiry/multiplayer_cocos2dx-js_using_netty_websockets Please note that this is the first draft, i will happy to get Feedback so i could iterate and improve. Thanks
  3. I say hello to all game developers! I am beginner at game development, so I would like to ask some questions at first. I've got to create multiplayer game for at least 50 players. It will be a game like a travian, goodgame empire, ... etc. so the database server storage is needed Everything in game will be controlled by mouse-clicking on objects, except moving on world map and entering some text in input fields... I've chosen Phaser for developing game on client-side. I would like to avoid future problems so: What database should I use for storing the game datas? Is real-time networking necessary in this case? Which compoments (except Phaser) will I need? (socket.io? nodeJS? ...)Thank you for all your tips!
  4. Seeking an Advanced HTML5 Game Developer willing to take OIP (Online Interactive Project) to the next level. Previously programmed in AS3 (Action Script 3.0), we want to bring our game development to tablets and mobile devices. If you are interested please follow on twitter > pjkilby NOTE: We aren't looking to transfer the earlier programming of AS3 to HTML5; we are simply looking to program our MMOCC into HTML5 rather than flash. All Aboard!
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