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Showing results for tags 'climbing'.
So, I'm trying to implement ladder physics in a simple 2d platformer, with the map made in Tiled. My solution is that I have a ladder object, and then update checks for overlap between the player and the ladder entering the function "climb". As of now, two problems occur: When overlapping with the ladder, I wish to disallow gravity for the player. This works fine. However, I do not know where in the code to reallow gravity in order to make the gameflow smooth. I tried putting an "if-not-overlap", but this obviously doesn't work since "climb" is then not entered. (Tiled): I implement the ladd
Hi HTML5 dev fellows, We at Monkey Wrench Games would like to show off our newest HTML5 game. The game is called "Bobo Jump" developed with impactjs framework. Bobo Jump is our first try to develop a game with HTML5 technology and it was a lot of fun. The idea behinds it is that we would like to create a game with jumping mechanic that is easy to play but take time to get good at it. You can play to compete score against your Facebook friends too. Looking forward to hear your feedback. Play it at https://apps.facebook.com/bobojump Video Trailer: http://www.youtube.com/watch?v=RN
Hey guys.. New to the game dev world but looking at a few frameworks. My main idea needs the ability to climb things like ladders or to jump/grab a rope. I haven't seen any examples of this but wondering if it's possible or if anyone knows where i can find a tutorial for this. Thanks for any help you can offer! -Freddy