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Found 2 results

  1. Ok, need some help/ guidance on what to do. What I have now is a sprite that is being generated randomly using simplex noise. I have successfully masked out the background so I'm left with just the terrain. I will be using this as my ground sprite for each level in my game. So my problem comes to collisions. If I am generating the level's terrain on the fly, how would I go about making player collide with it? I have found some fancy software that you can actually trace out the object and with a click it will generate a polygon shape .json file, but this only works if you have the image prior to using it - which I don't. Any guidance would be greatly appreciated.
  2. Hi guys, Im creating this game using phaser.io. Can someone show me how to make objects inside a group collide with each other. Right now when i do, //board is the group and it has many elements //Floor is where all the elements fall to game.physics.arcade.collide(this.board, this.floor); All the elements inside the group stack on top of each other when they hit the floor at the same position. In other words the stack builds at one position, the latest one hiding the previous element and not upwards in the sense one on top of another at a higher position. How can i make the stack build upwards? If you could just show me how to make elements inside a group collide would be great. Thanks.
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