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Showing results for tags 'facebook instant'.
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Hi everyone! With the help of Phaser 3 I introduce... Free Rider Jumps! This is using the facebook messenger platform. The first instant game by Kano . Available on desktop, and mobile . Its a single track. Goal is to get the best score you can. You earn points by going the distance and doing it with style by doing tricks! Mobile & Desktop on Messenger Search "Free Rider Jumps" or try http://m.me/freeriderjumps?game=freeriderjumps Desktop Only on FB https://www.facebook.com/instantgames/183911338963055/ Still some work to do on it, like music / sounds, but the bulk of what we wanted is there. Feel free to give feedback / ask questions.
For those who have experience with developing out a facebook messenger game bot. Have any of you created a bot that generates images dynamically via user profile images? If so, what is your process for this? Are you using node-canvas? Are you creating the image on the client side and then passing the created image to the bot for future use? How did you tackle this problem? Thanks for any insight you bring Example
Hi all. I am currently developing a facebook instant game with Phaser 3 for the company I work for. One big issue that I can't seem to debug is that the game periodically loses input if it's backgrounded (as in the messenger app is backgrounded) and brought back to the forefront. One it loses input, it won't regain. It's as if it loses focus and won't refocus. The ticker is still going and it's rendering movement. Has anyone else had this issue? Anything to point me in the right direction would be great help. Cheers,