Jump to content

Search the Community

Showing results for tags 'flappybird'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Web Gaming Standards
    • Coding and Game Design
    • Paid Promotion (Buy Banner)
  • Frameworks
    • Pixi.js
    • Phaser 3
    • Phaser 2
    • Babylon.js
    • Panda 2
    • melonJS
    • Haxe JS
    • Kiwi.js
  • General
    • General Talk
    • GameMonetize
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered
    • Marketplace (Sell Apps, Websites, Games)

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Twitter


Skype


Location


Interests

Found 4 results

  1. Ok, here are two new games the world was waiting for... no just kidding. I know the world doesn't need more flappy bird games, but anyway, I've ported two of my mobile games to HTML5 and would love to share them with you. Flappy Alien Play it here: http://www.intermediaware.com/games/flappyalien/html5 Angry Bee Play it here: http://www.intermediaware.com/games/angrybee/html5 In case you need a solid flappy bird like game for your site/portal: These games are available for non-exclusive licensing! Drop me a PM or email at [email protected].
  2. I have a game that is using phaser.io as a framework. Everything works perfect except this part of the code: PipeGroup.prototype.reset = function(x, y) { this.topPipe.reset(0,0); this.bottomPipe.reset(0,440); this.x = x; this.y = y; this.setAll('body.velocity.x', -200); this.hasScored = false; this.exists = true; }; The problem is only that it feels shaky when the velocity is applied and the pipes keep moving, they dont move smoothly. Is there any way to fix it? Github link to game.js where this code is written
  3. I know the number of FlappyBird clones flooding the internet is getting a bit ridiculous, but I couldn't resist making one myself! I made the game with Phaser and was pleasantly surprised at how intuitive it feels - all round a great framework. As it was a learning excercise for myself, I've liberally documented the source so hopefully other phaser beginners can benefit from it. Play it here http://arcade.starfish.ie/flappy Hope you enjoy! p.s. my hiscore is 14, can you beat it?
  4. http://flatchybird.com/ We decided to bust out yet another Flappy Bird clone. Our initial goal was two days, but its looking a little more like 3.5 days at this point for the web version. We thought a farting bird would be pretty funny. We repurposed some of the artwork from another one of our games to save a little time and built it using ImpactJS. There is a leader board that records your best score. Admittedly, I sucked at Flappy Bird and I'm not that much better at Flatchy Bird so I expect you will beat my highscore pretty quickly. There are still some minor bugs and such, but overall it should be fairly playable on desktops, tablets and mobile devices. We hope to get it on the App Store in the next week or so just for kicks. What do you think?
×
×
  • Create New...