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Found 14 results

  1. Hi, I introduce myself I'm Marco Co-founder of Kevin Alf Designs, in this message I want you to see our first Moon Inc game based on HTML5. take a look or it will not take more than 5 minutes. Attached we will also leave you a demo to try the game if you are interested. In this game our mission to take a rocket to the moon with the small obstacle of not having money, in the game we start with a wooden rocket and little by little we will have to collect coins and money from investors to transform our rocket into all A spaceship capable of reaching the moon. This game is not about flying and players must maneuver and avoid airplanes, balloons and space shuttles while at the same time trying to take coins. The game tries to challenge the players to finish due to the positive psychological effect that occurs when we update the rocket, but as there are many updates the player will feel obliged to buy all the rocket updates to make him feel fulfilled. The game guarantees between 8 and 4 hours of play depending on how well the player manages the money. Controls: Up Arrow: Accelerate Right arrow: Turn right Left arrow: Turn left Esc: pause Mouse Click: to control the interface Resolution: 640x480 Available for Windows7, Linux, Mac and HTML5 and if you wish we can adapt it to android. The demo only allows you to play some games and you will have some initial money to see more or less what the game is about To be starting in the world of video game development, we will be selling licenses at a very low cost. Exclusive license $ 350 If you are interested in buying a non-exclusive license or bid for the exclusive license, please respond to this message with your offer. Demo Link:https://mega.nz/#!66YmAQQS!lTWVJPdrcCZ4WsgBu7GhmKQ7WLhqeDo4X5NTVEdZl6A Email: [email protected]
  2. Prizes: First place winner will win $1,000 USD, 3-day event passes and a showcasing spot for the winning game! 5 chosen games will have a showcasing spot at DreamHack Dallas with 3-day event passes! DreamHack is the world’s largest digital festival, bringing esports tournaments, BYOC LAN parties, cosplay competitions, music acts, technology exhibitions and panel discussions! Use this thread to find teams and discuss the jam or join us on Discord: https://discord.gg/y2DVyyU Join the fun and visit the Jam Page: http://jams.gamejolt.io/dhdallas
  3. DreamHack and Game Jolt will showcase 10 games from this jam at the Game Jolt booth June 1-3, during DreamHack Austin DreamHack is the world’s largest digital festival, bringing esports tournaments, BYOC LAN parties, cosplay competitions, music acts, technology exhibitions and panel discussions to all 11 of their events in 6 countries across the globe! You too can be a part of it all by entering in this jam! Use this thread to find teams and discuss the jam or join us on Discord: https://discord.gg/FA9YgEH Visit the Jam Page: http://jams.gamejolt.io/dreamhackaustinjam
  4. Last two weeks i have been busy building an adventure game for #AdvJam2017 You can see the game page here: http://gamejolt.com/games/daves-disk/255500 It's a game about a Dave Flimsy, a game developer who finds a rather unpleasant message in his mailbox when he arrives at work in the morning... I don't think you can vote if you didn't participate in the jam, but you can help out by giving it a positive rating and therefore bringing it under attention of the judges. Extra screenshots:
  5. Description: A few days ago I was in a hurry to get to a place and for my bad luck the traffic was heavier than normal. This provoked anger in me because obviously I would not arrive at time to my destiny. But after all it was not so bad to say haha, after my frustration calmed I got an idea for a new project, which I started immediately so as not to forget the idea. It is a simple but fun project, that is essential. So without further ado, I leave you, enjoy it and give me a feedback please. Direct Gameplay: http://jlgames.ga/games/CarsJam/CarsJam.html Screenshot:
  6. Here is the information http://jams.gamejolt.io/adventurejam2016. I want to start on my first game jam. However, I do not have anyone that I know personally that into game design. So I hope I can find partners here. I can only do programming and I learn my programming from self taught. Here is my GitHub profile (https://github.com/notalentgeek) (if relevant), but this is just for my personal project and all of it is not yet documented. Edit 1: I made a follow up thread on Reddit (https://www.reddit.com/r/gamedev/comments/4h8k0g/how_can_you_gather_team_for_game_jam_i_need/) asking for a guidance for online game jam. Honestly, this will be my first game jam so I am little bit overwhelmed. Edit 2: So far from the threads I made in these sites. GameJolt Forum (http://gamejolt.com/f/i-want-to-gather-up-a-team-for-gamejolt-s-adventure-jam/22432). Phaser Forum (http://www.html5gamedevs.com/topic/22247-looking-for-people-to-work-with-for-gamejolt-adventure-jam/#comment-126725). Reddit (https://www.reddit.com/r/INAT/comments/4gsuda/i_want_to_gather_up_a_team_for_gamejolts/). TigSource Forum (https://forums.tigsource.com/index.php?topic=55537.0). Here are some contacts. Artist. Loudviscous (from Facebook). PCGS_Russ (pixel artist) (from Reddit). Composer. avinance (from GameJolt Forum). diatonicnerds (from Reddit). Ted Wennerström (from TigSource Forum). Programmer. binkiklou (from GameJolt Forum). Edit 3: At this moment I am not looking for a composer anymore. You can ask me for Skype and other contact details by private message me. Link of threads: http://gamejolt.com/f/i-want-to-gather-up-a-team-for-gamejolt-s-adventure-jam/22432 http://www.html5gamedevs.com/topic/22247-looking-for-people-to-work-with-for-gamejolt-adventure-jam/#comment-126725 https://forums.tigsource.com/index.php?topic=55537.0 https://www.reddit.com/r/gamedev/comments/4h8k0g/how_can_you_gather_team_for_game_jam_i_need/ https://www.reddit.com/r/INAT/comments/4gsuda/i_want_to_gather_up_a_team_for_gamejolts/ Links related to the game jam: The game jam homepage (http://jams.gamejolt.io/adventurejam2016). The previous year game jam homepage (http://jams.gamejolt.io/adventurejam). The previous year game jam winner (http://jams.gamejolt.io/adventurejam/games). Software used: I will use Dropbox to share assets and documents (https://www.dropbox.com/). I will use Phaser to make the game (http://phaser.io/). I will use Slack for team based immediate communication (https://notalentgeek.slack.com/). I will use Trello to manage the project (https://trello.com/).
  7. Hey all, I posted in the "Games made with Phaser" mega thread but I thought it might be nice to have a specific place for people who made a game with Phaser for the Ludum Dare 35 game jam to post their games so that other Phaser developers who also made games can see and rate them. As it stands, it's really hard to find Phaser games on the Ludum Dare website. Mine is Transform! The Three Natures You can find links to the game and the source via the Ludum Dare website page.
  8. Hello, this weekend there was a Indies VS Gamers game jam that I participated in and I would like to share with the game I dev'ed. The game is Jetpack Mailman, you can play it here: http://gamejolt.com/games/jetpack-mailman/80984 I appreciate your feedback on the game. Thanks in advance for checking it out and playing it!
  9. Hi all! I'm here looking for people to join me in the Indies vs. Gaming jam this weekend (starting the morning of 7/17/2015 and ending the night of 7/19/2015). See here (http://jams.gamejolt.io/indiesvsgamers) for more information on the game jam. If you don't know what a game jam is, it is an event where people get together (online in this case) to develop a game in a short period of time, seventy-two hours in this case, Friday through Sunday. Looking at events like Ludum Dare and the Global Game Jam can give you a better idea of what jams can be like (though this one is significantly smaller than both of those). I'm a game developer-in-training halfway through a Computer Science/Game Design degree. I regularly use a mix of languages and engines but my plan is to use Phaser for this jam. If you didn't already know, Phaser is a Javascript engine intended for 2D games (and whose main forum is on this very website). It's pretty easy to pick up if you have any programming experience whatsoever and feel like learning something new before the jam. (I learned Phaser for a jam in a couple of days, knowing pretty much nothing about JS.) It is also wonderfully simple to use for team projects. I'm not necessarily looking for any particular role. Artists who like working in 2D (or 3D, if you know how to render a 3D model to sprites) would be especially valuable, as would people who enjoy dealing with music, sound effects, or other audio-related concerns. I'd gladly team up with another programmer or three who knows Phaser or who thinks they can get a grasp on it quickly. The same goes for writers who love (or want to love) game jams. Anybody who can contribute a resource capable of being put into a game is welcome. I can design, write, and program, and dabble in pretty much everything else related to game development, so I can fill in gaps as needed. The only thing I'd really like to have is a bunch of people. I don't get much of an opportunity to work with teams bigger than two or perhaps three, so if you are looking for a group and can play nice with others, you're welcome to jam with me. That runs counter to a lot of game jam advice: anything more than a small team will probably hurt more than help in a time-constrained environment. Usually, I try to follow that advice. But game jams are also for experimenting and fun, so let's temporarily ignore the conventional wisdom and see if we can make an awesome game with a big group. I have a few ideas and tools to make working with a large remote group easier if we get a crowd. I have no specific game ideas yet, other than something with quick playthroughs and a lot of variation; I'll likely be taking the start of the jam just to relax and chat with everyone about the theme and game ideas. If what I said appeals to you, and you don't mind my tangent-filled and parentheses-heavy manner of speaking, send me a message through this site, Game Jolt, or on Twitter @cdrchdev. I'm looking forward to jamming with you! EDIT: Including myself, we now have two programmers and one artist. If anyone else (particularly any musicians, but any skillset would be welcome) is looking for a team at the last minute, or just would like to do a jam this weekend, please do contact me!
  10. Convey: A Ludum Dare 31 Jam entry by me (Charles Burnham) and Megan Yoon. Avoid spikes, jump on creatures and boxes to avoid being pushed off the conveyor belt. Also collect some coins. Use Chrome for best performance (Firefox will also work) M: toggle mute/music mute Left/Right: move left/right Space: jump R: restart Ludum Dare page: http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=6525Direct link to game: http://felixnemis.github.io/LD31 More screens:
  11. Hi all ! Here is the first game i released using Phaser (amazing tool, thanks rich and all contributors) ! I made it in a week for the Flappy Jam. Save Flappy Birds is simple : you have to jump over running flappy birds. Its originality consists of the possibility to swap between 2 characters of different weight. Master this to make a great score ! The game is also playable on a touchscreen and i'll soon try to make it available on the AppStore and Google Play Store (never did it before, if you have any advice let me know). >> The link of my entry on itch.io : http://aurelien974.itch.io/save-flappy-birds << (and soon on my website too) >>> EDIT : to rate the game : http://itch.io/jam/flappyjam/rate/2701 <<< EDIT : here is the source on GitHub : https://github.com/aurelien974/Save-Flappy-Birds Have fun and give me your feedback
  12. Hi Guys, I come here disclose the 1° Bit Apps Jam, a online event of indie game development for mobile platforms, to register or get more details visit our website. Other doubts, We are disposal. http://www.bitappsstudios.com/
  13. Hey guys! I'm just getting started in HTML5 development so I thought I'd join up and post what I'm up to. In the last week I've created two super small, generic games, using two different frameworks. They're extremely basic, as I'm still learning the ins and outs of developing plugin-free games! Pixols - TypeScript + Phaser Link: http://2dheroes.com/blog/presenting-power-of-2-1-pixols/ BoxBot - Haxe + OpenFL Link: http://2dheroes.com/blog/presenting-one-day-monday-1-boxbot/ Feedback is more than welcome, and if you have any guidance for a newbie like myself, I'd love to hear it. Cheers!
  14. Shark Run! is a retro game style, It's basically a runner gamer, you need to avoid shark bites. I developed it for FightMagicRun - 48 hours game jam. It's not completed yet, also it lacks Game Over screen. I would like to add more contents and features when I get chance. It's playable on your desktop, mobile isn't optimized yet because it's using Box2D Physics. I will develop a workaround for mobile version. Link: http://powerupware.com/HitMagicRun/Ocean/
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