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Found 4 results

  1. I am a Unity, Java, Javascript programmer with 2 years of experience, specializing in hyper-casual and platform games. My expertise lies in crafting engaging gameplay mechanics and seamless environments, ensuring a captivating gaming experience. bandicam 2024-02-04 12-30-04-388.mp4 bandicam 2024-02-04 12-29-34-888.mp4
  2. Hi All, I have been working on a Simple paint app for kids. I have a problem in implementing the simple brush tool. Im getting small dots and line here there in the screen Unable to draw on free hand movement like a brush. kindly help. playGame.prototype = { preload: function () { }, create: function () { game.stage.backgroundColor = '#222222'; game.input.onDown.add(this.onStageDOwn, this); game.input.onUp.add(this.onStageUP, this); }, onStageUP: function () { game.input.deleteMoveCallback(this.paints, this); }, onStageDOwn: function (pointer, x, y) { graphicsMC = this.game.add.graphics(); graphicsMC.lineStyle(2, 0xffd900, 1); graphicsMC.moveTo(pointer.x, pointer.y); game.input.addMoveCallback(this.paints, this); }, paints: function (pointer, x, y) { graphicsMC.lineTo(pointer.x, pointer.y); } };
  3. Hi all. Just started playing around with Phaser and I'm seeing some strange behaviour with JavaScript intellisense in Visual Studio 2013 Express for Web. I followed all the advice I could google, and it's almost working perfectly.. but something to do with being inside or outside of a function seems to be affecting it. I am very new to JavaScript, so I might be missing something, but the following behaviour doesn't make any sense to me: (I get one level of intellisense) (but not any more than that) However, inside of a function it works perfectly... (Intellisense shows me everything) In a separate file, I get a similar problem, but one function level down... (limited here) (but everything here) Any advice would be much appreciated!
  4. Hi Team, I am developing an app using cocos2d game engine. I am using box2d as physics engine. I want to move a particle when on clicked will show a predecitve projectile path and when released the object should move in the same path as the predected motion.(This requirement resembles angry birds game). Please help if anyone is aware of how to achieve this. I am attaching a sample project where the bird is launced but the projected motion is not show in the current project.Please help on the same. Thanks and Regards, Anup simpleangrybirds.zip
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