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Showing results for tags 'level of detail'.
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I saw a previous post from a few years ago asking this and the answer was a no, but.... has texturing/material LOD been added yet? I have a mesh I need to re-texture based on distance (the actual mesh is fine but the texture is expensive). I have 3 sets of textures I need to cycle. These textures are tile based. I have a 512, 1k, and 2k tile set each in there own folder. That is the other piece of the puzzle, texture subfolders. I sent @Deltakosh a message on twitter asking about that part. Look, I need you to tell me this works.. if it doesn't.. lie to me and tell me it does anyway because it should work... what kind of cruel world do we live in where we cannot do this i ask...
Hello Everybody, Is there a way to optimize textures similar to the level of detail feature does with meshes? I have scenes with about 100 textures and looking to make it load faster with lower resolution textures but switch to higher resolution textures as the camera gets closer to each object. any ideas?