Jump to content

Search the Community

Showing results for tags 'mousemove'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Web Gaming Standards
    • Coding and Game Design
  • Frameworks
    • Phaser 3
    • Phaser 2
    • Pixi.js
    • Babylon.js
    • Panda 2
    • melonJS
  • General
    • General Talk
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start



Website URL





Found 5 results

  1. And again new day new problem. http://codepen.io/anon/pen/rOMJJP?editors=001 On the mousemove event is subscribed circle. Why react the whole stage?
  2. Hi there, I'm having a bit of a problem with camera controls and multiple scenes, I'm developping a web solution with multiple scenes (allowing me to lower memory and ressources usage and "removing" the dynamic light limit ). The only issue I'm having is that when switching from a scene to an other and locking the controls of the "old" scene with "old_scene.detachControl(renderCanvas, false);" the camera controls are still applied to the camera in the "old_scene". So, when I click and drag on the renderCanvas in a scene, the cameras in all scenes are rotating, even if the controls are supp
  3. icp


    Is it possible to bind touchmove to mousemove ? If so , how? I got a working function body for mousemove/desktop but it does not work on touchmove/mobiles.
  4. Hi all, I dont know if this has been answered already but can you help me in this. I want to create an effect something like in this game using PhaserJS http://coil.clay.io/ The existing example of texture trail seems to be jittery and NOT SMOOTH http://localhost/phaser-master/phaser-master/examples/_site/view_full.html?d=display&f=render+texture+trail.js&t=render%20texture%20trail do tell me is there any lightweight way. A worked out sample would be really helpful thanks
  5. Hi, I am trying to to use the code from an example for dragging sprites to let me count the number of times a sprite has been clicked. I want to place sprites on the screen that will serve as buttons that will tell the stage to addChild new Sprites. I have been able to place a button and cause that button being pressed to generate one new sprite, but now I want to generate more exactly like it. And I am not sure how to do this. Also, I am not sure if placing the logic to create a new sprite inside the mousedown function curly braces is the best way to be creating the first sprite to
  • Create New...