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Hi everyone! I'm working on the fast paced multiplayer browser pvp game with following gamedev stack. Angular Website -> global place for the game, responsible for: user account state, game UI, user info etc. (REST and WebSocket connections) Client Game Engine -> based on ECS and PIXI rendering with custom gameloop, client-side- predition and all that stuff. (WebRTC Geckos.io connections.) Nest.js -> backend for angular website, chat, matchmaking, creating services with Server Game Engines when players are ready to play. (REST api and WebSocket connections) Authoritati