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Found 2 results

  1. Hi, I am developer of Overlap2D, which is an open source level and ui editor. Overlap2D's main logic is to give level designer a way to composite a big non tiled map of nested things, and export that as JSON. Later a developer can use any framework/language of their choice to load, render and use that map the way they see fitting, given there is a runtime lib made for that language/framework. Check out our website and main video if it's still unclear: http://overlap2d.com/ Now to the point, originally we had a runtime for libGDX, and currently are adding a runtime fo Haxe. I am thinking next step should be Phaser. And I am happy to make a runtime for it. I am going to kickstart the process, open a repo on github, start making a skeletal half working version. And if you guys are interested in having a level editor for phaser, I hope you can also contribute a bit too to that repo, in order to make sure it is written in the "phaser" style. Overlap2D renders things like, Images, Nested Groups with layers, Sprite Animations, Spine Animations, Spriter Animations, Particle Effects, Labels, Custom shaped polygons, 9patch slices. We support adding physics data to any item as well as physics shapes. Substituting custom shaders, adding tags, custom variables and identifiers to scene items, and so on. I would be happy to bring this to phaser, and would appreciate any help (mainly questions I have) if possible. And also, please speak up if this is something you will like to use, while using phaser Best.
  2. Why Phaser devs are nor collaborating with overlap2d? Read this thread: http://overlap2d.com/forums/topic/phaserjs-runtime/
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