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Found 6 results

  1. Covacs

    Painting Shots

    Hi, im new here. I have one big doubt, I´m making a game where you shoot ink, and I'd love to staint the floor with it. But I don´t know how. Does anyone know how to do it? Any ideas? Thanks.
  2. Working with a friend so, still more less the question can be of sending tiled data between client server through map array would be nice.
  3. Hey guys, I just start to phaser. I tried to develop a game that allow user using their fingers to draw/paint on some particular area of the mobile screen. So my solution is to create two layers, one is the background tile sprite, and the other one is sprite that allow user to draw on it. Here is my code: background = game.add.tileSprite(0, 0, 1080, 1920, 'background'); game.add.sprite(x/2, y/2, 'tree'); bmd = game.add.bitmapData(game.width, game.height); bmd.addToWorld(); game.input.addMoveCallback(paint, this); However, when I tried to draw. I cannot particularly draw on the area of sprite. So, is there any ways that can make the bitmapdata only apear on the sprite instead of the whole background?
  4. Hi, I have been using Pixi.js for a few months now and I am wondering if it is possible to erase lines drawn on a PIXI.Graphics object. Basically I have some functionality where I am able to draw on a Graphics object on a Sprite using mouse and touch events. My issue is that the sprite has a texture which is not just 1 color. If the texture was blue I would just draw with blue color to "erase" the lines i had drawn earlier with another color. If I was not using Pixi.js I could use the functionality shown here: http://cssdeck.com/labs/jwvajze4/ This eraser functionality is excactly what I need, but I need it in Pixi.js. Is it possible to adapt this same functionality in Pixi.js? Any suggestions or tips would be great.
  5. Hey all, I am trying to make a very basic prototype of a Paint-like applications. Is it possible to bind a mousemove event to the Stage that I create? If I bind an event like this: el = this.renderer.view;el.addEventListener('mousemove', function(e){ console.log('move); });I don't get a log event, so I assume that Pixi is catching and squashing the event. What's the Pixi way of binding mousedown, mousemove, and mouseup events to a Stage instance? Do I need to create an interactive, but transparent Graphics instance to cover the entire thing and have it handle the events? Thanks!
  6. I need of painting into a canvas while the game is run. I'd want to set the physic at the painted element. is it possible?
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