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Found 1 result

  1. Hey all, I'm looking to implement palette swapping into my project as detailed in this article: http://laxvikinggames.blogspot.com/2015/01/build-dynamic-texture-atlas-in-phaser.html The article goes about doing it by referencing palettes from a texture and using BitmapData to swap the colors and build a dynamic texture atlas that's stored in cache for use later. From the looks of it BitmapData has either been removed or renamed to something that's seemingly less obvious to me. Has anyone tried implementing palette swapping in Phaser 3 yet? What tools do I have available in Phaser 3 to go about achieving this? I'm a pretty new user to Phaser, so perhaps I'm missing something.
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