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Showing results for tags 'phaser 1.1.6'.
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Hello again! I was trying to use a lot of tweens in some scenes of my game, and I wasn't able to find a way to stop the tweens. I've tried to set a flag to false to stop it from ending, But I found out the hard way that they wasn't actually stopping. When I started another tween, my object's coordinates were messed up because of the previous interruption of tweens. Is there a way to stop a tween in a way that it REALLY stops? I'd be very grateful if someone could answer this to me. (PS.: I've already found three other posts about it, but their solution (myTween.stop() doesn't work anymore, it seems) Thanks!