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  1. Hey everyone I've got a strange issue with my game. I'm using Phaser for the first time and I'm trying to recreate Space Invaders as a training. I'm now developing the killing of the aliens by the player. On the world I've got a group containing other groups which are the rows of aliens. Since I can't collide nested groups with self or other groups I made a collision between an array of Alien instances and a group of projectiles. You can see all of my code here: https://github.com/Miroku87/phaser-invaders Unfortunately I find a strange behaviour while the alien rows moves (with the help of a time loop). As you'll see in the video I'm linking below, before one row of aliens moves there's a fraction of second in which all of their bodies are in the left top corner and it's not just a debug render problem because if I shoot at that point I actually kill some alien. Maybe it's a preUpdate issue? I just don't know .__. Here the video: https://db.tt/hTLsWHJg I hope someone will be able to give me some suggestion on where to look to fix this. Thank you in advance! EDIT: Interested lines could be https://github.com/Miroku87/phaser-invaders/blob/master/src/states/Game.js#L57 https://github.com/Miroku87/phaser-invaders/blob/master/src/agents/AlienGroup.js#L40
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