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Found 2 results

  1. Hi, I am trying to update the basetexture source with different images at different points in my game. In pixi 4 it was easy, we could use BaseTexture.updateSourceImageO , but in Pixi 5 we dont have this at all. Is there any straight forward way to do it in Pixi 5 ? I havent found any s far. Migration to pixi 5 is stalled due to this. Any help is much appreciated. regards, Arin
  2. I am trying to achieve a similar design as this site using pixi- http://www.spaceneedle.com/home/ However I am having trouble even finding out how to make a full page texture. Any image I use won't stretch to match the viewport. I have tried setting- this.sprite.texture.width = viewPort.width; or this.sprite.width = viewPort.width; However there is always blank space on the right hand side? Any guidance would be greatly appreciated.
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