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Found 2 results

  1. Hi there, I'm back Is there a way to detect if a mesh has animations playing and cancel them? I'm using the following code to animate the emissive color of my meshes on mouse over, but it doesn't seem to be pushing the animation to mesh.animations: BABYLON.Animation.CreateAndStartAnimation('fadingIn', objectUnderPointer, "material.emissiveColor", 30, 10, objectUnderPointer.material.emissiveColor, fullEmissive, 0); Also the Animation class doesn't seem to have a stop method so I'm not sure where to go from there. Thanks!
  2. Play it here: Build you own way till the end of the map! Instructions: Arrows: MovementSpace: Taking down a blockR button: Restarting the current levelThe aim of the game is to go trough the game using blocks as little as possible.