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Found 3 results

  1. Hi, I am currently creating a polygon geometry with PIXI.Graphics. As one of the requirements of our application, we need to add fill color after we create a graphic. Is there any way to do it? Currently, we have something like below. const graphic = new PIXI.Graphics(); graphic.lineStyle(2, style.color, 1); for (..){ if (type === 1) graphic.lineTo(x, y); else graphic.moveTo(x, y); } As you can see, this will simply create a polyline but we need to find a way to fill this polyline with some color and convert it to polygon. *this needs to be a polyline when it was created It would be appreciating if you could give me any advise to achieve this.
  2. Hello, I'm trying to set collision with Tiled using the "Tile Collision Editor" on Tiled but I can't make it work on game. Basically I want to create a Polyline for each different Tiles so I don't have to copy/paste the polyline objects in the object layer. For the moment I use one big Polyline object on a object layer that follow my map but it's not viable beause I have to draw all my tiles manually. Here is the part of the code I use to incorporate the object layer (I'm using ES6). It's working but it's not what I want : this._map = new Map(this._game, mapName);// ...this._map.addTilesetImage(tilesName, tilesName);this._blocksLayer = this._map.createLayer('collision');this._blocksLayer.resizeWorld(); this._game.physics.p2.convertTilemap(this._map, this._blocksLayer); this._game.physics.p2.convertCollisionObjects(this._map, 'test'); // where 'test' is the name of my layerThanks in advance for the help !
  3. this is how the array that contains all the physicsbodies is created polyline_bodies = game.physics.p2.convertCollisionObjects(supermap,"polygons");i can then cycle over all bodies and flawlessly set collisiongroups, materials and so on.. but if i want to cycle through this array and kill the physics bodies in it for (i=0; i<polyline_bodies.length; i++){ polyline_bodies[i].destroy()}i get the following weird error: Uncaught TypeError: Cannot set property 'body' of nullc.Physics.P2.Body.destroy @ phaser.min.js:23level0.update @ game.js:616how can i destroy the bodies in there.. thank you !
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