Jump to content

Search the Community

Showing results for tags 'resistance'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Web Gaming Standards
    • Coding and Game Design
  • Frameworks
    • Pixi.js
    • Phaser 3
    • Phaser 2
    • Panda 2
    • melonJS
    • Haxe JS
    • Kiwi.js
  • General
    • General Talk
    • GameMonetize
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered
    • Marketplace (Sell Apps, Websites, Games)

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start



Website URL





Found 2 results

  1. Space Resistance is a Space Invaders style action game. You're in control of a cosmic ship and you have to destroy dozens of alien life forms. There are two game modes. In the story mode your task is to repel the aliens from your planet and eventually from the whole universe. In the survival mode you have to resist new and new waves of enemies as long as possible. Various bonuses which you can buy for points acquired by destroying enemies will help you during the course of game. Every ten levels you will be able to upgrade one of the attributes. Home page: http://www.raiper34.net/en Game contains: -2 game modes -Colourful effects -Screen shaking -Bosses! -Perfect game-play balance -Beautiful neon-styled graphics -English and Czech translation Developed by: Program: Raiper34 Graphics: Rostas Music and Sounds: Free resources from the Internet Translation: PcMaster, Blackpuffle Betatest: Raiper34, Noga, Loric, Sheppard, MichMond, Jan Slaví?ek Special Thanks:: Noga and http://www.scirra-construct.cz/forum Screens: PLAY
  2. is it possible to change the type of material like if we want to make sprite a behave like iron, steel, wood, plastic or any other solid material type is it can be achived in p2 physics like this var rocket = game.add.sprite(4,2,'rocket'); rocket.density = 3.6; rocket.volume = 12; rocket.resistence = 12; rocket.friction = 23; and so on....! please it's very important
  • Create New...