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Found 1 result

  1. Hello Everybody, I am having some trouble and am hoping one of you could help me. So essential I have a player which is a sprite rotating around a circle and I want that player to be able to collide with thing flying at it. The problem is that to get the player to rotate around the circle I have used player.anchor.setTo(center of circle), so what happened is that the physics body is now moved to said location. Is there a clean way of implementing this, perhaps a way to rotate about a fixed point without moving the physics body. I am completely confused and running out of ideas. So you guys can get an idea. Hope y'all can help! Thanks a ton, Evie!
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