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Found 1 result

  1. Hi guys, I have a socket.io server running with node.js and i am trying to add players/sprites to my game. I am trying to figure out the best way to do this. As of now i have been working towards using object arrays but i know this is a better way. socket.on('addPlayer',function(data){ var thisID = data;//myArrayID; if(data.id == myID){ }else{ console.log(thisID); pFish[thisID] = this.add.sprite(); pFish[thisID].x = this.world.centerX; pFish[thisID].y = this.world.centerY; pFish[thisID].anchor.setTo(0.5, 0.5); pMouth[thisID] = this.add.sprite(0, 0, 'spMouth'); pMouth[thisID].anchor.setTo(0.5, 1); pMouth[thisID].animations.add('eat'); pMouth[thisID].animations.play('eat', 30, true); pTail[thisID] = this.add.sprite(0, 0, 'spTail'); pTail[thisID].anchor.setTo(0.5, 0); pTail[thisID].animations.add('swim'); pTail[thisID].animations.play('swim', 30, true); pTail[thisID].y = spMouth.y - 12; pFish[thisID].addChild(spMouth[thisID]); pFish[thisID].addChild(spTail[thisID]); pFish[thisID].scale.setTo(0.2, 0.2); pFish[thisID].angle = 110; } }) So what i really want to do is add a player object. This way i can have all 3 sprites inside the object and i can just change the object. Of course i will need to update each player with the corisponding input comming in from the server. Any good examples of how to do this in a OOP method for Phaser.? Example: BasicGame.Game.prototype = { preload: function () { //this.load.script('io', 'node_modules/socket.io/node_modules/socket.io-client/dist/socket.io.js'); //console.log('NODE LOADED'); }, create: function () {