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Showing results for tags 'server side multi player'.
I am designing a online multi player game. To prevent hacking I need to run a copy of the game on the server side so I can compare the incoming data is legitimate. Say a player can try to hack and send its position is somewhere else. My question is can I run the server copy of the game that does render anything but just calculate the positions of the players and collisions so server is not overloaded unnecessarily by rendering. 1. Is this possible with Babylon? 2. Is this how pro games prevent players to send invalid position/ action data? Regards Babylon Developer