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Found 13 results

  1. Hi, does anyone can help me? I have a video on PIXI, that is not responding to play command, however the events are being triggered ?‍♂️ http://fonosteps.com/pt/demo thank you smaller.mov
  2. Hi ! I am looking for the sources of Dude.babylon used in some demos, are they available ? I would like to add some animations for an open source project. I don't know Blender but I am not afraid Thanks
  3. So i read it somewhere a few days ago the playground were open sourced by some individuals. I take a closer look at the code, i found at github. Now the question: So the half of it is missing. The Paths to the single source files needed are changed I think it is a good idea to make pull a requst first were all paths pointing again to https://github.com/BabylonJS/Babylon.js ??? and the do the hard stuff like, change buttons, ui, add new presets... textures. i think this is a difficult question. becourse the playground is running on a different server for now. and when i start to remap the paths back to babylonjs, its kind of counterproductive.
  4. Hello! I'm here to share my new weekend project. Remake Asteroids with HTML canvas. https://asteroids-almost-from-scratch.herokuapp.com/ I documented the process, if you'd like to see, check it out on github https://github.com/ArmlessJohn404/asteroids-almost-from-scratch
  5. Hi, I'm going to start working on a darts game soon and I'm looking for any helpful reference, source code or tutorial that can help me with ideas, techniques and shortcuts. In case you know anyone or anything that can help me please let me know. For some reason I can't find anything like that in the web. I guess this type of games is not so popular... Thanks!
  6. Hello! I have started a sellfy in which I will post source code of project that is documented and a great way to learn Phaser, also a great way to support me too! https://sellfy.com/SiLD11 Thank you!
  7. Hi guys! This is a my first post on Html5 game dev forum. Let me show you a Street Fighter 1 intro in a mini project that I made days ago. I share with you. Below I leave a link with a github repository where you will find the assets + source. There are two version of release code. Check it out Repository: https://github.com/vicboma1/streetFighter1 Thanks!
  8. Hey guys I've been working on a multiplayer online game with phaser, node.js, socket.io, and orchestrate.io as a database service for a while now. The game is called Onyx Map, it is still very much a WIP. Check out the current version of the game here: https://onyxonline.herokuapp.com/ the way it is right not you have to complete a simple registration to track your username in the game. The game is a massively multiplayer online exploration platformer, but in it's current state there is not much exploration (read: no exploration at all). You can use the dummy account: username: frank password:aaa to test the game. Be aware if someone else is using the account it will not work for you and you will have to register for a username. The main reason i'm posting on here is because I just finished documenting an open source basic version of this game that is very easy to understand and use for someone who is interested in writing their own mmo in phaser and node js. The source is available on github: https://github.com/vezwork/phasocketonline. Looking at the source of the current version (onyx online) using control+u makes it fairly clear how I implemented certain features like chat and names to this open source version. The client is based off the excellent Phaser beginner platformer tutorial. Hopefully this interests and/or helps some of you! Thanks for taking a look. Feedback is greatly appreciated
  9. Hi I was wandering how to use a variable called game in a differenct java file than it was declared in. I know in basic java I could use something like public static game = *code here*but that doesn't work with Phaser for some reason. Declaring it as var game = *code here* how can i access it in a different file?
  10. At Turbulenz we've worked on a collaborative project with a production company in Japan called Production I.G and Microsoft's IE team. Production I.G. are probably most famous for the Ghost in the Shell series. Their latest TV anime series is called "Gargantia on the Verdurous Planet", and Microsoft approached us to create a WebGL powered mini game with them. The result is "Gargantia: Sky Courier". A mixture of storytelling linked to the series and a realtime arcade flying game. The game is available to try at: http://fly.gargantia.jp/. Microsoft's announcement is here. An article describing some of the more bespoke rendering techniques used in the game is here. The article is also available in Japanese. The source code for the game and game editor are also available in github repo and available under the MIT license. The game and editor depend upon the Turbulenz Engine.If you take a look at the source code hopefully it will give you some tips about how we build larger scale JavaScript games. Happy Hacking.
  11. Hi, is there any technique to use Typescript babylon.js sources in testing environment of application? I need to do some additions and changes to engine ( usecase specific ). My app is written in Typescript and i would like to "import" babylon.ts sources to be able to debug babylon.ts sources. Is there any solution for visual studio to use babylon.ts in my app? I am using VS2013 Thanks for reply.
  12. I'm new to Phaser and I like it. It has everything I need to make a new html5 game quickly but there is a problem: In the examples provided there is no any preloader example. All we know that preloader must have it's resources preloaded in order to display some kind of beautiful background or animation while loading the rest of data. I've tried adding onLoadComplete listener and then, when preloader resources got downloaded, there is no hope on loading the game data. GameInstance.loader just shuts down and never invokes even after reset(); I suppose there are some state changing mechanisms for that, but I would like to avoid those deeps. There is no documentation on that and I ask you to help me with that weird situation.
  13. I wanted to share with you an open source engine that was just released in beta recently. It is called Godot, and it was developped internally by a game studio over the last years. It proposes a couple of really interesting features : Exports to desktop, mobile, and web (html5) There is an internal animation toolset plus animation graphsThe engine has a profiler/debugger I'm waiting to see some example of games released using this tool, and how it evolves during the upcoming months, but this looks quite promising. Cheers, Nathan
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