Jump to content

Search the Community

Showing results for tags 'split screen'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Web Gaming Standards
    • Coding and Game Design
    • Paid Promotion (Buy Banner)
  • Frameworks
    • Pixi.js
    • Phaser 3
    • Phaser 2
    • Babylon.js
    • Panda 2
    • melonJS
    • Haxe JS
    • Kiwi.js
  • General
    • General Talk
    • GameMonetize
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered
    • Marketplace (Sell Apps, Websites, Games)

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Twitter


Skype


Location


Interests

Found 2 results

  1. Hi, i currently work on a multiplayer game (here), but i have a problem. In the game the players are supposed to discover a map and for that, they need to split up (like one player goes to the east and the other to the west). But here is the catch, if the players split up, the camera only follows one player and the other one is off screen. My first solution was, that i could scale the game down, if the players get too far away from each other, but this would also mean that the players could see the whole map at once and would not need to discover it. So i thought that maby i can use two canvas to get somewhat the effect of a split screen, but i don't know how i should do this... Could someone tell me, how i can make the camera follow multiple objekts/players, or make some kind of split screen? sorry for bad english...
  2. Hey! I've been developing for past months a game called Spacebombers. It is a split screen, heads-up space shooter with (somewhat buggy) gamepad support. The goal of the game is simple: blow up enemy space craft. It is pure Phaser.io game, meaning that no other game libraries / frameworks were used. Spacebombers is meant to be played to big TV screen. My goal was to emulate console game experience "from the 90s" as well as possible, split screen and gamepad support. Check it out: http://spacebombers.com/ Gameplay promo video: I also launched IndieGoGo campaign for the game as I'd really love to develop it further on a commercial basis: https://www.indiegogo.com/projects/spacebombers-split-screen-browser-game#/ Cheers, Jussi
×
×
  • Create New...