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  1. Hi all I've been making a game with lots of sprites which use high resolution textures. I am hoping to give the option to replace these textures with lower quality ones for performance benefits. I would have to scale them up (half assets to scale * 2). However, there are times when I tween the scales on sprites. (tweening to scale 1.5 would have made a sprite larger, it would now make it smaller) A quick way of solving this would be to scale the sprite straight away, and then lock that as the default scale (1) so I wouldn't have to make a large amount of changes. Is this possible? I would prefer to not scale up the textures themselves, as I believe this would have the same performance as using the high resolution textures in the first place.
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