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Found 7 results

  1. Hi all! I use Blender for modelling. I've found out that mesh's instances can greatly improve performance, however I've got 2 issues after importing scene in Babylon.js: 1. There are no collisions with any instances except "parent" mesh. In Blender collision checkbox is set and affects all instances (no chance to set it separately, but that's OK in this case). How to enable collisions? 2. There are no tags for individual instance. I can set them for "parent" mesh, in Blender tags are visible for all instances, however they are not accessible from Babylon.js. How to set different
  2. I want to add a new feature in the Blender Exporter but it seems like from this conversation that you guys do not want to have userData. I already made a pull request for tags, but I want to set more special variables specific to my project in Blender using Custom Properties. Tags is limited and I was wondering if I should try to make userData export from Blender, similar to what the Threejs exporter does. I already have part of this done here. I only implemented the export and not the import. I stopped when I saw the conversation about userData.
  3. Hello everyone, I would like to achieve a similar demo in babylonjs effect. Click on the Digit Transform camera view. How can I add text in the babylonjs scenes tag and add a click for it after the camera event. demo URL:https://sketchfab.com/models/8d212cd674a54d18ba624c9ed8be56f7
  4. BabylonJS's Tag module uses https://github.com/BabylonJS/Babylon.js/blob/master/src/Tools/babylon.tags.js#L63 for (var i in arr) { ... } looping style, this gives error when we add custom methods to array prototype as follows Array.prototype.sayCheese = function () { console.log("Cheese!!"); } // with above sayCheese added var arr[] = ['majeed', 'found', 'a', 'bug']; for (var i in arr) { console.log(arr[i]); } // output: // majeed // found // a // bug // function Array.prototype.sayCheese() {} [not string a function object] Which result in i.trim is not a function except
  5. BABYLON.Tags does not seem to be working with serializer See demo http://ssatguru.appspot.com/babylonjs/animtest/testtag.html click "Save" button then "Load" - works click "Tag It", "Save" then "Load" -fails , console shows error message "Uncaught TypeError: i.split is not a function" See source html for code.
  6. Hi! Perhaps i found another small moustached features 1. If we turn on tags for object (EnableFor(obj), but not set any tags, then SceneSerializer save lexeme like this: "tags":{ } It's Ok. 2. If we try load such scene file, we got error: babylon.2.2.max.js:27559 Uncaught TypeError: tagsString.split is not a function I think we need check string of tags on empty, we haven't split string in this case.
  7. Hi there I'm just getting started with Phaser, so hopefully this isn't an old/silly question. I've been using groups in my game and they are pretty handy. I figure they are like adding folders to the hierarchy view in Unity (where you can group a bunch of elements together). I notice that it has a forEach method you can call that quickly cycles through all the entities inside the group. However, groups are a container for any mixture of entities - for example I might have a group called "titleGroup" made up of several different UI elements. This makes applying actions to groups difficult
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