Heya, i'm making a sidescroller with ladders. When the player is over a ladder, which is a seperate layer this runs:
this._map.setTileIndexCallback([33, 43, 51, 61], this.player.setOnLadder, this.player, this._ladder_layer);
I use this to call the ladderfunction, disabling gravity. It works just fine.
My question is, can i resize the bounding box that calls the setTileIndexCallback? The tiles are 64x64, and i need the player to be in the middle of the sprite before setOnLadder is fired.
Could i resize the bounding box so its something like x = 4 and y = 64?
Or if you have some clever way of doing this, i'd like to hear it.
Thank you for your time