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Found 6 results

  1. At Turbulenz we've worked on a collaborative project with a production company in Japan called Production I.G and Microsoft's IE team. Production I.G. are probably most famous for the Ghost in the Shell series. Their latest TV anime series is called "Gargantia on the Verdurous Planet", and Microsoft approached us to create a WebGL powered mini game with them. The result is "Gargantia: Sky Courier". A mixture of storytelling linked to the series and a realtime arcade flying game. The game is available to try at: http://fly.gargantia.jp/. Microsoft's announcement is here. An article describing some of the more bespoke rendering techniques used in the game is here. The article is also available in Japanese. The source code for the game and game editor are also available in github repo and available under the MIT license. The game and editor depend upon the Turbulenz Engine.If you take a look at the source code hopefully it will give you some tips about how we build larger scale JavaScript games. Happy Hacking.
  2. Not quite a finished game showcase - but thought everyone might like to see a WIP gameplay trailer for "The Marvellous Miss Take". "The Marvellous Miss Take" is a pure HTML5 / JavaScript / WebGL game created with the Turbulenz Engine supporting touch, controllers, and mouse input. The game is made with a built-in editor, demonstrated in this video: It'll be online soon to play and checkout. Hope you like it.
  3. Yesterday I did a quick port of the pixi.js bunnymark test to Turbulenz. The original bunnymark test is here: http://www.goodboydigital.com/pixijs/bunnymark/ The Turbulenz port is here: http://jamesaustin.github.io/turbulenz_bunnymark/ Code is here: https://github.com/jamesaustin/turbulenz_bunnymark Interested to know how the perf compares across different browsers / devices. I'm guessing most devices will become GPU bound. (Using a smaller texture 2x2 would allow the app to focus more on CPU + dispatch perf.) Anyone fancy doing ports to three.js and others? Code is pretty trivial.
  4. The Turbulenz webcast video is now available to watch from either of these places: YouTubeTurbulenz Livestream pageThe session included: Getting setup with the turbulenz_engine open source repository.A brief introduction to using the Turbulenz APIs.A step-by-step walk-through of building a game, combining 2D physics with 3D rendering.A demonstration of the example game on hub.turbulenz.com, playable from desktop and mobile.Q&A with Ian & David from the Turbulenz development team. The example game “Debris Dodger” created during the session has been made available on Github so you can try it for yourself. Just update to the latest open source version and follow the steps in the README. Debris Dodger Github repo with all the code and assets to play with. A few additional links to things we discussed: Denki Word Quest running as a native android appDebris Dodger running on mobile from hub.turbulenz.comFeedback welcome! We're looking for feedback for the event, to gauge: If you found the content useful, would you like us to do another one in the future?What parts were most relevant to you?What would you like to know more about if we did a follow-up webcast? Please post suggestions for future topics and we'll see what we can do. Thanks! Ian
  5. Hey folks this was Xploit Games Ludum Dare 26 Jam entry for "Minimalism". The game is called "Enlightenment": "Enlightenment is a 2D game where you throw things out of windows. It was written in HTML5 and WebGL using the Turbulenz engine and should work on any HTML5/WebGL browser. For the best experience we recommend Chrome. All code for the game and the hosting site (other than libraries) were written for the Ludum Dare jam. As a monk, you aspire to the minimalist aesthetic. A house free of clutter is your only desire. You walk the path to enlightenment, free of worldly possessions. But your housemates, they thwart you. They love to buy stuff online. Defenestrate these worldly shackles and attain enlightenment! Controls: A,D - move left and right S,W - aim E - traverse stairs SHIFT - flip held item SPACE - throw Xploit Games is a merry band of three coders and one artist. Some of us work at Turbulenz, some of us don't" Goto: xploitgames.com/ludum-dare-26 If you like it please vote on the ludum dare page: http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=22892 You can tweet your score from in game so we'd love to know how fast people can play it. You can follow us on twitter: @xploitgames We had a few DNS issues which should be fixed now. Contact us if you're having issues!
  6. SDK 0.25.0 has been a long time coming, but we hope it will be a significant step in helping our developers make awesome games. This SDK includes the first public release of TypeScript versions of our libraries. With improved syntax checking and validation using TypeScript should help you streamline your development process and avoid silly bugs and runtime errors down the line. It compiles to JavaScript and works with other existing JavaScript libraries. You don’t need to use TypeScript to use Turbulenz, but we now provide type definitions for all of our libraries, which is just one good reason to try it out! http://news.turbulenz.com/post/47457791593/typescript-version-of-turbulenz-engine-now-available
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