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  1. Hey, I have a problem with the function Project function inside the Vector3 class. This is my code: var screenXY = BABYLON.Vector3.Project( new BABYLON.Vector3(10, 10, 10), BABYLON.Matrix.Identity(), scene.getTransformMatrix(), camera.viewport.toGlobal(engine.getRenderWidth(true), engine.getRenderHeight(true)) ); What I want to do is get the 2d screen x/y position from a 3d vector. And this is what gets returned from the function: Vector3 {x: NaN, y: NaN, z: NaN} How can I fix this?
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