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Check overlap between sprites in if statement

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First of all I would like to thank you for the great support, learning a lot here from a great framework  :D 

I have another question:


Is it possible to check for an overlap between two sprites (in this case a sprite and a child from a group) in an if statement?


This is in my update function:

game.physics.arcade.overlap(player, enemyGroup, this.collisionHandler, null, this);

And this in my collisionHandler:

if(game.physics.arcade.overlap(player, enemyGroup.children[0])) {this.vow1();}

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Hmmm sorry but I don't understand the question... What is wrong with your code? I mean it seems to perfectly answer to your issue...


And I think objects need a body for the overlap method to work, so you may have to apply physics to both objects. And I'm bot sure about this but you may also want to check for collisions after your objects are updated in your update loop.



Edit : Why don't you just write :

game.physics.arcade.overlap(player, enemyGroup.children[0], this.callbackFn, null, this);

And avoir the second overlap check?

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Thanks for your answer! I guess the error should be in the vow1 function then... But you say it is possible to check for an overlap in an if statement like this?
I already have physics applied to the objects.

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