Hey,   To start, I'm still fairly inexperienced with game development, TBH.   I'm building a game right now that involves rounds, and replaying of rounds if the user chooses. Each round I have various JS objects being created, with sprites, sound, text, etc. The issue is, when rounds are being replayed, the CPU usage keep rising - sometimes up to 50%. Each time a round replays, I'm killing the sprites along with all their children.   To describe the architecture, it's something like this:   JS O