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How to use offset for sprite's body

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@rvizcaino Yes, of course   GameObject extends Phaser.Sprite


module BunnyRunner{

    export class Player extends BunnyRunner.GameObject {


        constructor(game: Phaser.Game, x: number, y: number,width:number = 50, height:number = 50) {


            this.body.fixedRotation = 1;



    this.animations.add('run', Phaser.Animation.generateFrameNames('bunny_run', 0, 12, '', 4), 25, true);

   this.animations.add('jump', Phaser.Animation.generateFrameNames('bunny_jump', 0, 12, '', 4), 25, true);'run');


     this.body.offset.setTo(-200, -30);  // it doesn't work

    this.body.onBeginContact.add(Player.prototype.checkCollision, this);


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